Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

escape.wad

   (2 reviews)
Sign in to follow this  

Guest

About This File

This wad file was created with deu 5.21 and the nodes were built with BSP12w (beta version). It is intended as a replacement level for E1M4. The name ESCAPE.WAD is given just for the sake of giving it a name. I call it DSE1L4.WAD, but infant2 wads all have real names, so there it is.

There is no fancy story to go with this wad. This goal is just like that of every other DOOM wad: Find the exit. Of course, there is alot of killing along the way.

He is some of what the wad offers (or does not):

-Only a one player level
-Supports several difficulties

The though that went into this wad was to just make something that is not too hard to solve, but has some great kick butt fun involved.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is a simple but entertaining old level, a mid-sized techbase with a scattering of mostly weak monsters, and plenty of ammo and health. Like most levels of the period it has an E1 feel. It's nothing exceptional nowadays, but it's a lot more palatable than most other 1994 wads.

Share this review


Link to review
  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
×