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PAROXYSM

   (4 reviews)
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Guest

Unknown date

  
It's obvious that a lot of work went into these levels, which are generally very large; unfortunately it was a lot of bad work. There's a useless sprite replacement, and some of the sounds have been edited and swapped around. The levels are angular and cluttered, two years out of date for 1997. There are some odd, almost clever, but ultimately misguided ideas (e.g. the garish elevator on Map03). Skip to Map05, play that for five minutes.

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Guest

Unknown date

  
weirdest wad (in a bad sense) i've seen since nightmares of loki. the maps were ok though, so i'll give it a ** -sargebaldy

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Guest

Unknown date

  
Not bad maps overall.

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TimeOfDeath

Unknown date

  
it was pretty fun

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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