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Istanbul (ISTNBUL.WAD)

   (16 reviews)
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Four levels beginning in the early dawn in an Arabian/Greco- Roman style.


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Azuris

  

Nicely done, as other have mentioned, there are very few Textures used to make the Architecture but the Design of it and the Shadows do make it look pretty good.
For a Map of that Age, there are many really roundy Curves and Pillars.
Had a Fun Time with these four Maps, i can recommend it, as Difficulties are build in, its for everyone worth checking out.
Crashed somehow with Choclate Doom, so i went with GZDoom.

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Al-Faris M

  

4 maps full of unique use of Doom II's textures and focus on excellent-looking lighting and architecture, although it does get quite repetitive with its use of textures. MAP01-MAP02 are easy but slightly boring, it gets better in MAP03 with the fights' difficulty and action.

I love the middle-texture metal doors, and the usage of the blue computer texture to portray a waterfall (Doom II has no waterfall texture iirc), also, I found a bug in MAP04 where you can exit quickly with only a yellow skull - Get the yellow skull and press the wall that was behind you at the starting area, I'm not sure if it was intentional.

Also, if my imagination is correct, I think MAP03 takes place in a mosque.

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lupinx-Kassman

  
Pretty creative use of doom2's stock textures. Shows how far you can go with a small selection! The architecture is quite nice to boot with an emphasis on striking shadows and feigned slopes. Layouts are exploratory and seem more focused on showing off the architecture, but the fights are serviceable. Worth a look!

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Guest

Unknown date

  
the theme is quite original, and the architecture is some of more interesting i've seen in a vanilla map. the aesthetics aren't half bad either. the gameplay isn't so exciting, but still, **** -sargebaldy

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Guest

Unknown date

  
Boring look (too much of one plain texture), boring play.

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Guest

Unknown date

  
Four levels from June 1997, which don't work in GZDoom unless you edit them. Map01 has a simple design and is easy, but it looks gorgeous and is very atmospheric; Map02 is relatively boring and a bit Hexen-y, although it still looks nice; Map03 is again very attractive, with an odd spawn shooter battle at the end that doesn't work; you should skip to Map04, which is both good-looking and fun to play, with lots of baddies, although it's still easy.

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Guest

Unknown date

  
While they may seem a little underdetailed by modern standards, for 1997 these must've been some of the most interesting maps at the time. Unfortunately, they don't play as great as they look. 4/5

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Unknown date

  
^^Have to agree with the above about looks.For their time,these must have been some of the most beautiful maps around.Got it to render with Risen3D 2.2.0 in basic DooM mode.Gameplay wasn't bad,it was just a little easy on HMP.4*

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Guest

Unknown date

  
an oriental theme, not nice to look at and the gameplay is not much fun 2.5/5

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Guest

Unknown date

  
Very attractive levels. Chris Mead did an excellent job with the Arabian theme. Levels 1 and 4 play the best on UV, 2 and 3 are good for sightseeing with a little mayhem along the way. Overall, these are excellent Mac-made levels, and Chris Mead gets a lot of mileage from the Rob Berkowitz Arch and his cool ceiling from Enter Night (Entrnite.wad), though Rob's levels are much, much tougher. -- Steve Duff

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TimeOfDeath

Unknown date

  
cool design

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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