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Istanbul (ISTNBUL.WAD)

   (14 reviews)
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Four levels beginning in the early dawn in an Arabian/Greco- Roman style.


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lupinx-Kassman

  
Pretty creative use of doom2's stock textures. Shows how far you can go with a small selection! The architecture is quite nice to boot with an emphasis on striking shadows and feigned slopes. Layouts are exploratory and seem more focused on showing off the architecture, but the fights are serviceable. Worth a look!

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Unknown date

  
the theme is quite original, and the architecture is some of more interesting i've seen in a vanilla map. the aesthetics aren't half bad either. the gameplay isn't so exciting, but still, **** -sargebaldy

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Unknown date

  
Boring look (too much of one plain texture), boring play.

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Guest

Unknown date

  
Four levels from June 1997, which don't work in GZDoom unless you edit them. Map01 has a simple design and is easy, but it looks gorgeous and is very atmospheric; Map02 is relatively boring and a bit Hexen-y, although it still looks nice; Map03 is again very attractive, with an odd spawn shooter battle at the end that doesn't work; you should skip to Map04, which is both good-looking and fun to play, with lots of baddies, although it's still easy.

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Unknown date

  
While they may seem a little underdetailed by modern standards, for 1997 these must've been some of the most interesting maps at the time. Unfortunately, they don't play as great as they look. 4/5

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Unknown date

  
^^Have to agree with the above about looks.For their time,these must have been some of the most beautiful maps around.Got it to render with Risen3D 2.2.0 in basic DooM mode.Gameplay wasn't bad,it was just a little easy on HMP.4*

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Guest

Unknown date

  
an oriental theme, not nice to look at and the gameplay is not much fun 2.5/5

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Guest

Unknown date

  
Very attractive levels. Chris Mead did an excellent job with the Arabian theme. Levels 1 and 4 play the best on UV, 2 and 3 are good for sightseeing with a little mayhem along the way. Overall, these are excellent Mac-made levels, and Chris Mead gets a lot of mileage from the Rob Berkowitz Arch and his cool ceiling from Enter Night (Entrnite.wad), though Rob's levels are much, much tougher. -- Steve Duff

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TimeOfDeath

Unknown date

  
cool design

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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