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Istanbul (ISTNBUL.WAD)

   (14 reviews)
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Four levels beginning in the early dawn in an Arabian/Greco- Roman style.


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lupinx-Kassman

  
Pretty creative use of doom2's stock textures. Shows how far you can go with a small selection! The architecture is quite nice to boot with an emphasis on striking shadows and feigned slopes. Layouts are exploratory and seem more focused on showing off the architecture, but the fights are serviceable. Worth a look!

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Unknown date

  
the theme is quite original, and the architecture is some of more interesting i've seen in a vanilla map. the aesthetics aren't half bad either. the gameplay isn't so exciting, but still, **** -sargebaldy

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Guest

Unknown date

  
Boring look (too much of one plain texture), boring play.

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Guest

Unknown date

  
Four levels from June 1997, which don't work in GZDoom unless you edit them. Map01 has a simple design and is easy, but it looks gorgeous and is very atmospheric; Map02 is relatively boring and a bit Hexen-y, although it still looks nice; Map03 is again very attractive, with an odd spawn shooter battle at the end that doesn't work; you should skip to Map04, which is both good-looking and fun to play, with lots of baddies, although it's still easy.

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Guest

Unknown date

  
While they may seem a little underdetailed by modern standards, for 1997 these must've been some of the most interesting maps at the time. Unfortunately, they don't play as great as they look. 4/5

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Unknown date

  
^^Have to agree with the above about looks.For their time,these must have been some of the most beautiful maps around.Got it to render with Risen3D 2.2.0 in basic DooM mode.Gameplay wasn't bad,it was just a little easy on HMP.4*

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Guest

Unknown date

  
an oriental theme, not nice to look at and the gameplay is not much fun 2.5/5

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Guest

Unknown date

  
Very attractive levels. Chris Mead did an excellent job with the Arabian theme. Levels 1 and 4 play the best on UV, 2 and 3 are good for sightseeing with a little mayhem along the way. Overall, these are excellent Mac-made levels, and Chris Mead gets a lot of mileage from the Rob Berkowitz Arch and his cool ceiling from Enter Night (Entrnite.wad), though Rob's levels are much, much tougher. -- Steve Duff

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TimeOfDeath

Unknown date

  
cool design

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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