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KILL! Zone

   (19 reviews)
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A mini episode consisting of seven large maps. Story line ...... there is none! Just original DOOM fun .... "KILL or be KILLED". Nothing fancy, only well constructed maps with attention to texture alignment and error free wads. Designed for serious Doomer's and those who appreciate an infinitety for perfection.


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Eris Falling

  

7 pretty large maps, with numerous opportunities to be quite lost - MAP05 had me completely stumped for a while. Fights here are very easy, and even when things get a little more hectic, it's offset by very generous supplies of health and ammo - soulspheres are a common sight throughout, and I'll never tire of the surprise when finding a huge supply room like that of MAP07's. In fact, the main danger here is from either falling into inescapable nukage pits, or breaking the map by doing things like accidentally falling off a rising platform which can't be lowered again from the outside. 

 

These nuisances aside, the maps play decently enough on their own merits, but the consistently long length straight from the get-go makes a continuous playthrough a bit of a drag, even despite the fact that MAP03 can be skipped entirely. There's a lot of sound replacements present too, some are ok, others are not so good, but nothing offensively bad - I got used to them.

 

Favourite map: MAP02

Least favourite: MAP04, maybe

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Guest

  
These large maps are fun, easy (with heaps of ammo and powerups) and have elaborate but non-obvious progression. New music is ok but some of the sound replacements are terrible. An irritating gimmick is often used with monster closets hidden by walkthrough walls. Looks are generally ok for the time. I enjoyed maps 4&5 more, though I did have to open 5 in an editor because of a stupid unmarked lift. Overall this is good solid stuff that seems to have been overlooked. Excellent for early 96. 4/5 Sui Generis

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NuMetalManiak

  
much like its sequel, it's got very large maps with somewhat confusing layouts. I liked this way more than its sequel, probably because the first level wasn't complete crap and it wasn't too switchhunty.

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Grazza

  
7 wonderful maps. It baffles me that this wad has received so little attention over the years; even when it was released, I don't recall there being too much fuss about it.

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lupinx-Kassman

  
Another hidden gem.

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Guest

Unknown date

  
Awesome and big maps from '96. I didn't play from pistol start, except map01

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Guest

Unknown date

  
solid levels, but gameplay little boring and these new sounds... is just awful. **

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Guest

Unknown date

  
Hey! Who doesn't appreciate "an infinitety for perfection"?

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  • File Reviews

    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
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