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KILL! Zone

   (19 reviews)
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About This File

A mini episode consisting of seven large maps. Story line ...... there is none! Just original DOOM fun .... "KILL or be KILLED". Nothing fancy, only well constructed maps with attention to texture alignment and error free wads. Designed for serious Doomer's and those who appreciate an infinitety for perfection.


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Eris Falling

  

7 pretty large maps, with numerous opportunities to be quite lost - MAP05 had me completely stumped for a while. Fights here are very easy, and even when things get a little more hectic, it's offset by very generous supplies of health and ammo - soulspheres are a common sight throughout, and I'll never tire of the surprise when finding a huge supply room like that of MAP07's. In fact, the main danger here is from either falling into inescapable nukage pits, or breaking the map by doing things like accidentally falling off a rising platform which can't be lowered again from the outside. 

 

These nuisances aside, the maps play decently enough on their own merits, but the consistently long length straight from the get-go makes a continuous playthrough a bit of a drag, even despite the fact that MAP03 can be skipped entirely. There's a lot of sound replacements present too, some are ok, others are not so good, but nothing offensively bad - I got used to them.

 

Favourite map: MAP02

Least favourite: MAP04, maybe

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Guest

  
These large maps are fun, easy (with heaps of ammo and powerups) and have elaborate but non-obvious progression. New music is ok but some of the sound replacements are terrible. An irritating gimmick is often used with monster closets hidden by walkthrough walls. Looks are generally ok for the time. I enjoyed maps 4&5 more, though I did have to open 5 in an editor because of a stupid unmarked lift. Overall this is good solid stuff that seems to have been overlooked. Excellent for early 96. 4/5 Sui Generis

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NuMetalManiak

  
much like its sequel, it's got very large maps with somewhat confusing layouts. I liked this way more than its sequel, probably because the first level wasn't complete crap and it wasn't too switchhunty.

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Grazza

  
7 wonderful maps. It baffles me that this wad has received so little attention over the years; even when it was released, I don't recall there being too much fuss about it.

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lupinx-Kassman

  
Another hidden gem.

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Guest

Unknown date

  
Awesome and big maps from '96. I didn't play from pistol start, except map01

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Guest

Unknown date

  
solid levels, but gameplay little boring and these new sounds... is just awful. **

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Guest

Unknown date

  
Hey! Who doesn't appreciate "an infinitety for perfection"?

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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