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KILL! Zone

   (20 reviews)

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About This File

A mini episode consisting of seven large maps. Story line ...... there is none! Just original DOOM fun .... "KILL or be KILLED". Nothing fancy, only well constructed maps with attention to texture alignment and error free wads. Designed for serious Doomer's and those who appreciate an infinitety for perfection.


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Argenteo

  

Mini episode, 7 large maps with awesome original midis, more than three hundred monsters in each.
They are very distinct, sometimes too square or simmetrical but a lot of action and fun gameplay.
My favourite was the third, falling through slime, evading some nasty traps and the hell-y section, tasty.  

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Tristan

  

7 pretty large maps, with numerous opportunities to be quite lost - MAP05 had me completely stumped for a while. Fights here are very easy, and even when things get a little more hectic, it's offset by very generous supplies of health and ammo - soulspheres are a common sight throughout, and I'll never tire of the surprise when finding a huge supply room like that of MAP07's. In fact, the main danger here is from either falling into inescapable nukage pits, or breaking the map by doing things like accidentally falling off a rising platform which can't be lowered again from the outside. 

 

These nuisances aside, the maps play decently enough on their own merits, but the consistently long length straight from the get-go makes a continuous playthrough a bit of a drag, even despite the fact that MAP03 can be skipped entirely. There's a lot of sound replacements present too, some are ok, others are not so good, but nothing offensively bad - I got used to them.

 

Favourite map: MAP02

Least favourite: MAP04, maybe

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Guest

  
These large maps are fun, easy (with heaps of ammo and powerups) and have elaborate but non-obvious progression. New music is ok but some of the sound replacements are terrible. An irritating gimmick is often used with monster closets hidden by walkthrough walls. Looks are generally ok for the time. I enjoyed maps 4&5 more, though I did have to open 5 in an editor because of a stupid unmarked lift. Overall this is good solid stuff that seems to have been overlooked. Excellent for early 96. 4/5 Sui Generis

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NuMetalManiak

  
much like its sequel, it's got very large maps with somewhat confusing layouts. I liked this way more than its sequel, probably because the first level wasn't complete crap and it wasn't too switchhunty.

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Grazza

  
7 wonderful maps. It baffles me that this wad has received so little attention over the years; even when it was released, I don't recall there being too much fuss about it.

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lupinx-Kassman

  
Another hidden gem.

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Guest

Unknown date

  
Awesome and big maps from '96. I didn't play from pistol start, except map01

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Guest

Unknown date

  
solid levels, but gameplay little boring and these new sounds... is just awful. **

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Guest

Unknown date

  
Hey! Who doesn't appreciate "an infinitety for perfection"?

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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