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The Playground

   (22 reviews)
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About This File

A short,simple,stupid level with absolutely no plot whatsoever. It doesn't even fit it's name.


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Guest

Unknown date

  
The worst level ever made.

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Guest

Unknown date

  
this is so dum its like a steming pile of horce poo!!!

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Guest

Unknown date

  
Best solution: mv playground.wad /dev/null

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Guest

Unknown date

  
...wat i just played?

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Guest

Unknown date

  
It's a couple of fields with some trees and a few ugly marble textures. Getting the cyberdemon to kill the other monsters can provide some banal entertainment, so I would give it 1, but since the author personally admitted that it sucks, it gets a 0. Don't release levels until you're satisfied with them. 0/5

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Guest

Unknown date

  
This is a god-awful load of crap, but at least the author made it clear from the start. 0/5

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Guest

Unknown date

  
What exactly were you thinking when you made this? If you thought it was gonna be fun, you're dead wrong.

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Guest

Unknown date

  
As the text file says: This is a short, simple and stupid level with absolutley no plot whatsoever. There are a few monsters but no Ammo and Health and you can run straight to the exit. I wouldn't waste my time playing this one. -PC

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Guest

Unknown date

  
Good grief, this... thing is even worse than wow.wad! -Infinity/5

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Guest

Unknown date

  
Stupid indeed

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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