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   (1 review)
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About This File

A desolate, desserted base in the middle of nowhere. No one knows how it appeared, but are sure glad it did. A very fun, quick fraggin' deathmatch! For those who like surprizes...

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· Edited by geo


Gammos is a cluster phobic death match drenched in silver. No accent color... just silver. Silver floors, silver ceilings, silver walls, silver control panels. Well, there is an exception, a pair of laughably tall lifts take you down to an exterior full of crates that has no silver. The silver rooms need more accent colors, because wow... they are some silver rooms.


This seems to be a transport facility of some sort with 5 or so transporters in the center that will take you to various parts of the facility. Most rooms have two doors so you can just about run in circles. That is if you didn't have to open doors and you'll get shot in the back before you open them.


There are a few switches, one leads behind a secret waterfall which is cool. The others just call for the lifts. The level needs a bit of open areas, windows and a more open feel. Right now, this is an entirely realistic, flat, narrow playing field. There is no cover other than the outside having tall boxes, so when you see someone expect to get shot.







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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.