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DELTA 1

   (3 reviews)
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About This File

This level was intended to be a house that I've been to on the Delta..hint hint, the name. After a while I decided to update some of it's surroundings for Deathmatch play! After many hours, I have finally come up with this new version of Delta1.wad! It's rather primative in design but it sure as hell is fun!


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Guest

Unknown date

  
This looks like it was intended for DM, since there are only three demons and a Cyberdemon here in SP. There's not much to say, mostly because there's not much to it. The action is set in and around a small house, with a small garden, a waterfront, and some trees. The map doesn't look terribly bad, but I doubt it would be much fun. Oh, and there are also several places where you can get stuck (the author states in the .txt that this was intentional...). Skip it. --2/5

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Doomkid

Unknown date

  
I only found this because the creator also calls himself Doom Kid. Here you'll find exactly what you'd expect from an unknown 1997 map - Horrible texture aligntment, textures which should be unpegged but arent, a few boring rooms.. This is a deathmatch map with no flow to speak of and of course, the obligitory Cyberdemon. As the previous review mentions, there's areas where you can get stuck that would totally ruin any chance of a decent DM. 2/5... Not vomit, but not really worth existing.

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
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