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DELTA 1

   (3 reviews)
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About This File

This level was intended to be a house that I've been to on the Delta..hint hint, the name. After a while I decided to update some of it's surroundings for Deathmatch play! After many hours, I have finally come up with this new version of Delta1.wad! It's rather primative in design but it sure as hell is fun!


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Guest

Unknown date

  
This looks like it was intended for DM, since there are only three demons and a Cyberdemon here in SP. There's not much to say, mostly because there's not much to it. The action is set in and around a small house, with a small garden, a waterfront, and some trees. The map doesn't look terribly bad, but I doubt it would be much fun. Oh, and there are also several places where you can get stuck (the author states in the .txt that this was intentional...). Skip it. --2/5

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Doomkid

Unknown date

  
I only found this because the creator also calls himself Doom Kid. Here you'll find exactly what you'd expect from an unknown 1997 map - Horrible texture aligntment, textures which should be unpegged but arent, a few boring rooms.. This is a deathmatch map with no flow to speak of and of course, the obligitory Cyberdemon. As the previous review mentions, there's areas where you can get stuck that would totally ruin any chance of a decent DM. 2/5... Not vomit, but not really worth existing.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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