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dodead.wad (Dawn of the dead - beta 2)

   (30 reviews)
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About This File

Replacement for episode 1. Mainly military/ tech style. Still under construction!


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NuMetalManiak

  
pretty good, unfortunately E1M6 is missing the blue key on easy settings.

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Martin

  
Many quite good maps, but a little uverused nukage in some of the maps. The last Level wasn't as good as the others

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Guest

  
Classic goodie, no doubt quality stuff like this inspired the even better (and later) "Classic Episode" by Anthony Soto.

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Guest

Unknown date

  
June 1997. An E1 replacement, although E1M5 is just a single monster-less room. The design is nicely retro - ironic for a levelset designed only a few years after the original - and the gameplay is solid, with lots of monsters and an emphasis on good, manly shooting. There are some elaborate secrets, too, e.g. the "id" room in E1M3. The large, weak monster count gets monotonous though. E1M4 largest and toughest map, after that it gets easier.

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Guest

Unknown date

  
Dodead.wad starts off weak, but it really picks up by M3. The fights were really challenging for an E1-themed episode, and the lighting effects were great for '97. It's not id-quality like Fava Beans was, but it's definitely more exciting. 4/5

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Guest

Unknown date

  
Nice Wad.

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Guest

Unknown date

  
An outstanding episode, even if some of the later maps don't resemble E1 so well (and E1M5 is missing).

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Guest

Unknown date

  
Maps 1-4 are brilliant classics, masterfully laid out in the abstract E1 style that uses and reuses the same area multiple times. Some of the areas will feel like 1993 again in the best way possible. E1M5 is a monsterless single room and it goes downhill from there. The last 3 maps are obviously unfinished; lacking in ammo, balance and leaving little provision for pistol starts. Expect to be punching Barons way more than you really should. Shame this was never finished, it could have been great. 3/5 j

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Guest

Unknown date

  
Pretty good clasic stuff.

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Guest

Unknown date

  
great wad, although (imho) m6 and m8 looks out of place. 9/10

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Guest

Unknown date

  
^^ Dude! Either your Professor Stephen W. Hawking or your just plain scared of DOOM, even my 8 year old niece plays on HMP. This is an excellent episode and well worth the download. 4/5

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Guest

Unknown date

  
Very good. -DarkWolf

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Guest

Unknown date

  
Although some of the later levels don't follow E1 style that well, this is an excellent episode and all 8 (real) levels are awesome. A classic. 5/5

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maggotjoe

Unknown date

  
i really enjoy this wad!

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Guest

Unknown date

  
Blue keycard not flagged EASY in E1M6 so player cannot exit on easy skill.

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Guest

Unknown date

  
5 starz

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Guest

Unknown date

  
Even with the infamous missing of E1M5, this wad is an epic - one that starts with fantasitcally done E1 style levels and then progresses to a slightly different theme that's just as good nonetheless. A real classic, and a masterpiece of the early Doom years.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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