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Bitchin Levels 1 thru 10

   (8 reviews)
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About This File

Single or multi-player coop. Lots of nasties and no annoying mazes. Just bob & weave and blast away! Lots more enemies & bonuses in multi-player mode. All are beatable without cheats. If you have to cheat, take up tick-tack-toe or some other less challenging game. Most levels contain hidden transporters & weapons caches so multi players can beam back into action.

P.S. Coloured doors stay open so you don't have to go looking for keys again.

[ Watch for land mines in Level 5 ]


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Guest

Unknown date

  
Hard to judge. It's technically crude, and almost ruined by a distracting sound replacement that makes all the mistakes (pops and clicks, overlong samples, the bloody "Aliens" door sound). But there's a lot of action - the author uses revenants and hell knights instead of imps and demons, and it's refreshingly meaty. It's unpolished and monotonous though - the layouts are simple and there are SS men on the first level.

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Guest

Unknown date

  
While the level-design and architecture isn't that pretty, the game-play is simply awesome. The custom sounds are a very nice touch. Each level is filled with something new and fun, aside from the bland texture and flat choices. Overall, I give this is 5/5 for game play, a 2/5 for looks. A must-have for hard-core doomers, in my opinion.

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TimeOfDeath

Unknown date

  
it was fun

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Guest

Unknown date

  
sweet!

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Guest

Unknown date

  
Could have been better if more time was spent on the levels. -DarkWolf

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Guest

Unknown date

  
One of my favorite mods...old school yes, crudish yes, but very fun. Pure gameplay, pure DOOM; what else do you want? I'd rate: 2/5 for looks, 5/5 for gameplay.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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