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Timber Wolf

   (2 reviews)
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About This File

This is a beta version of the level. I still have to finish the level, if you have any ideas for how to finish the level, please e-mail me!!


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Philnemba

  

Tiny barebones map from 97 which has 3 card keys at the start but only the red and yellow are needed as the author forgot to mark one of the exit doors for a blue key. Highly recommend to skip this.

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Unknown date

  
This is dated June 1997. It's an unfinished level; in fact it has barely even been started, with 27 mostly weak monsters spread across four bare rooms. There are at least traps and ideas, and a semblance of layout, and perhaps with a tonne of work it might have been good, but based on the author's handful of other entries in the database - none of them actually levels - it is perhaps best that it was snuffed out at birth.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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