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The Talosian Incident - A Requiem For Doom

   (54 reviews)
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A fond farewell to Doom from the Black Star Coven before we move on to working with Quake... 20 new levels, new music, some new sprites...


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aargh

  

This wad didn't age well. It's too simple, too easy (easier than vanilla) and pretty boring by today's standards. However, some of the latter levels are quite fun and the boss level is interesting.
Mod compatibility: Fully compatible with Brutal Doom or Project Brutality.

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P41R47

  

I really loved this mapset.

There are just smooth details, just little neat hints about what is going on.

And the music really take things up to eleven.

 

The maps are not really complex, but they quitly fulfill the role for what they were designed. And it would be really cool if this was a full mapset. Maybe not, but two more maps to use the message screen after map20 would round up the experience quite a lot.

The maps range from totally atmospheric maps, to sprawling with challenging but moderated encounters. Some are challenging, some are not soo much, but all in all, its a great mapset with awesome music and being a good farewell song to the mapping scene by this authors.

 

Thanks Black Star Coven, you really know how to set the mood and to create a really claustrophobic and mysterious atmosphere.

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JudgeDeadd

  

The Talosian Incident is a megawad from the tail end of the classic era of Doom mapping. Unfortunately, it hasn't aged well at all. Although parts of the levels can still be quite moody and memorable, on the whole the maps feel lackluster, with amateurish layouts and haphazard monster placement (the two "Fort" maps are particularly bad in this regard) and sometimes overtly cryptic progression. The authors experiment by replacing typical rockin' music with creepy, moody ambient (or at least as close as you can get to it in MIDI), although the results are uneven: the map06 "music" is simply a horrific noise which is impossible to "listen" to for more than a few seconds, and the map11 music is mostly an earsplitting screech.

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valkiriforce

  

I'll admit to being indecisive with how to rank this experience, despite going in expecting to take it slow with the first map opening up with no action and just letting myself get pulled into the atmosphere. The music is pretty cool and sets the mood in places - I particularly liked destroying what seemed to be some kind of device which led to the next map blaring an alarm as I scrambled around the place. It's got some nice moments that carry the action a little better but loses momentum with the frequency in maps that contain lots of halls, doors and enemies packed in a rather square-looking interior. Being a lover of old-school vanilla wads, I did have trouble committing myself by the time I reached the third map. The good points weren't enough to outweigh the negatives for me, but there's always a chance someone can appreciate what they were trying to accomplish for the time it was released.

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Guest

  
As much fun as a shit you cant seem to flush despite giving it proper effort. Terrible.

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Martin

  
Too dark, unfair and boring

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MajorRawne

  
It's actually quite boring to play at times, but this is one of the most immersive and atmospheric wads you can play. The music is melancholy and loaded with nostalgia, it's almost a painful experience. The empty maps were a nice idea but, frankly, dull. 3* for the atmosphere and the music, 1* for old time's sake.

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Guest

Unknown date

  
Bah. I got bored. Not enuf action.

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Squishface

Unknown date

  
So so boring. Uninspired level design and baffling item placement. Don't waste your time.

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Guest

Unknown date

  
3/5 and only because of the music, the levels are uninspired, themes overused (brown, brownm tan and brown), the gameplay combat-wise is not bad, but door and switch hunting kills it in a few places. --ellmo

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Guest

Unknown date

  
This is a great old wad. The difficulty is perfect, increasing from map to map and challenging at times but never frustrating. And it's also looking quite good, with interesting layouts. I liked that in the last map you return to the mothership where you started in map 01, which gave this wad a nice finish. From the look and feel, it's very typical for its time. Download recommended! 4.5/5 -Milian

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Guest

Unknown date

  
it's a bad ass level it's dark, evil, and just plain kick ass. i do think it's a very legendary level of the doom series and it has one of my favorite songs.

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TimeOfDeath

Unknown date

  
cool '97 megawad

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Guest

Unknown date

  
great wad, excellent atmosphere. --sargebaldy

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Guest

Unknown date

  
Nice in the beginning, but I honestly got bored a bit after a while.

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Guest

Unknown date

  
Rated as a 1997 wad: presumably 4 or even 4.5/5. But despite its ambiance, for 2014 standards it has too many flaws, worst of it is the copy&paste factor - after having played 10 maps it felt like never having left map03 or so. But it was made in 1997, so 4/5.

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Guest

Unknown date

  
I was disappointed in this in '97 and it hasn't improved with time. Malcolm Sailor's levels are good, but the rest are boring at best and infuriating at worst. I have to admit, the atmosphere is kinda cool, maybe it's the music...

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Guest

Unknown date

  
Very good wad. Wish some one would update it.

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Guest

Unknown date

  
Bery atmospheric, sometimes too small or repetitious in textures or too symmetrical, but this is well worth a play. 4/5

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Guest

Unknown date

  
5/5 because i was bored...-mohaa555,ma y 20,2007

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Guest

Unknown date

  
A classic, despite some letdowns. 5/5

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Guest

Unknown date

  
3/3its okay-mohaa555

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Guest

Unknown date

  
I give this a 1/5 due to the fact that the levels worked flawlessly with no glitches and it shows that the designers knew how to operate a level editor. Otherwise, I think my boredom was killing me almost as much as all those damn Plane Elementals and lost souls!

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Guest

Unknown date

  
Plane Elementals?

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Guest

Unknown date

  
this is a good wad set i like the title screen and yeh i am gonna add it to my wad collection =] but after the wads i have played i gotta say HELL2PAY and PERDICTIONS GATE are real good and HELL REVEALED I & II are my favs =]

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  • File Reviews

    • By Arrowhead · Posted
      This is basically 1squares.wad for Doom1. If you're not familiar w/ 1squares, it is arguably one of the earliest true slaughtermaps ever released. The map consists of a very large middle area, which is surrounded by a ring of nearly identical square rooms.   There are 500+ monsters in this map, w/ almost all of them taking residence in the external squares 'ring' surrounding the large open area in the middle. There are many spidermasterminds in the middle area that torment you from long range, so I recommend taking them out w/ the plaz at the first given chance.   There's an abundance of ammo and power-ups in this map, w/ no real attempt at ammo-balancing. This makes this map a bit of a power-fantasy. It took me about 20 minutes to UVMAX, and was not exceptionally difficult - likely due to the lack of Doom2 monsters...   The final showdown pits you against 10 very angry cybies. Thankfully, the author was kind enough to provide a multitude of invulns, and there is more than enough cells in this map to wipe the floor w/ them.   Overall 3/5   The only gripe I have w/ this map is that the texture work and geometry is so basic. I would have liked to see some more variance in design. Once you've looked at the first room, you've basically seen the whole map...   The gameplay was actually quite fun, though - so maybe give this one a try? :)          
    • By Arrowhead · Posted
      I quite enjoyed this map. The opening shot of the castle is quite atmospheric, (see rd.'s screenshot below) even now. There has been obvious attention to detail here, as the map has very few unaligned textures / other visual bugs.   The numerous vanilla attempts at 'DoomCute' really won me over, especially the red felt pool-table, and shower complete w/ soapbar.   The map suffers a bit in the gameplay department - mainly because of its very low monster count. Difficulty is lukewarm at best, and power-ups are quite plentiful.   Navigation was a little bit difficult at first, as much of the map's main progression is hidden behind secret doors - I didn't initially read the readme where the author was kind enough to state: "Hint look for secret stuff in the billiard room." Once I started humping a couple walls, I figured it out.   Overall 4/5.   Some clean design in this map. You can really tell the authors put their hearts and best effort into this one.   This WAD is based off of an earlier WAD, "bcdeath5.wad". That version was apparently far less polished, and was created to run w/ Doom1.  
    • By Endless · Posted
      Quite interesting maps with a unique aesthetic and an attractive design in most levels. 10 maps, 4 more than the previous session and with a particularly nice theme but somewhat explosive and terrible for the end. The gameplay is usually quite fast and explosive, but manageable, until of course, the ending, which I feel ruins the main essence and turns this into a joke. But it's ASS, these maps are usually jokes (some bad or some good) even so I think it's better than the previous session and has a few quite memorable scenes. Xaser and Darsycho create some pretty interesting maps with an appreciable magnitude that I think it's worth trying if you don't want to play the full session. There are certain maps that have a rather cryptic progress and I'm not even sure if they can be completed without some form of cheating (MAP02 and MAP04) but still, I had fun. I would've probably give this map 3 stars if it wasn't for the horrible arch-vile traps at the end of each map.   Xaser is just great at creating this kinds of levels.
    • By Arrowhead · Posted
      Great '94 map - unusually competent in visuals for the time.   Gameplay is pretty easy nowadays, but still enjoyable.   Only reason this doesn't get 5 stars, (for a '94 WAD) is that there are a couple unmarked secrets. That's really the only complaint I have. That, and the final fight on UV can be a bit of a slog - make sure you grab the invulnerability sphere in the cyber's room, as the weapons provided in this map aren't really adequate to take out a cyber. I had to wittle him down w/ single-shotgun blasts - not the most fun in the world...   Regardless, great map - anachronistic in the sense that the visuals are so great for '94. :)   Crying shame the author only made 2 maps, and the other one seems lost to time...
    • By rd. · Posted
      This is not the best ASS, and the experience can be bumpy, but I enjoyed how cheeky it is. It also lacks padding, which is only a bad thing if these puns are interpreted too literally.    Summary: 
        - reasonably idea-rich on a moment-to-moment level. the "nightmare sequence" theme was very good, and every author who used it interpreted it in some strange way. 
      - solid atmosphere and visuals (bathing everything in darkness does wonders for bare speedmapped visuals).
      - gameplay has some unusual bits (punching stuff in the dark; going semi-pacifist at times when you don't have enough ammo to kill stuff or if you don't want to chainsaw lots of spectres). I liked those aspects, but they might be divisive. 
      - brief: with six very short maps, it was over before it outstayed its welcome. 
      - rough execution at times, as you'd expect from a two-hour speedmap session. also some softlocks in map01 (a coffin?! feels intended lol) and map03 (ZDoom-only lift).    Nothing special but I enjoyed myself. The two people who gave the first three reviews were overly harsh; it's not that awful. :)   
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