Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Talosian Incident - A Requiem For Doom

   (55 reviews)
Sign in to follow this  

Guest

About This File

A fond farewell to Doom from the Black Star Coven before we move on to working with Quake... 20 new levels, new music, some new sprites...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Argenteo

  

Some cool mystery maps, beautiful lighting, and you know something's up. What wins is the music.

Share this review


Link to review
aargh

  

This wad didn't age well. It's too simple, too easy (easier than vanilla) and pretty boring by today's standards. However, some of the latter levels are quite fun and the boss level is interesting.
Mod compatibility: Fully compatible with Brutal Doom or Project Brutality.

Share this review


Link to review
P41R47

  

I really loved this mapset.

There are just smooth details, just little neat hints about what is going on.

And the music really take things up to eleven.

 

The maps are not really complex, but they quitly fulfill the role for what they were designed. And it would be really cool if this was a full mapset. Maybe not, but two more maps to use the message screen after map20 would round up the experience quite a lot.

The maps range from totally atmospheric maps, to sprawling with challenging but moderated encounters. Some are challenging, some are not soo much, but all in all, its a great mapset with awesome music and being a good farewell song to the mapping scene by this authors.

 

Thanks Black Star Coven, you really know how to set the mood and to create a really claustrophobic and mysterious atmosphere.

Share this review


Link to review
Havoc Crow

  

The Talosian Incident is a megawad from the tail end of the classic era of Doom mapping. Unfortunately, it hasn't aged well at all. Although parts of the levels can still be quite moody and memorable, on the whole the maps feel lackluster, with amateurish layouts and haphazard monster placement (the two "Fort" maps are particularly bad in this regard) and sometimes overtly cryptic progression. The authors experiment by replacing typical rockin' music with creepy, moody ambient (or at least as close as you can get to it in MIDI), although the results are uneven: the map06 "music" is simply a horrific noise which is impossible to "listen" to for more than a few seconds, and the map11 music is mostly an earsplitting screech.

Share this review


Link to review
valkiriforce

  

I'll admit to being indecisive with how to rank this experience, despite going in expecting to take it slow with the first map opening up with no action and just letting myself get pulled into the atmosphere. The music is pretty cool and sets the mood in places - I particularly liked destroying what seemed to be some kind of device which led to the next map blaring an alarm as I scrambled around the place. It's got some nice moments that carry the action a little better but loses momentum with the frequency in maps that contain lots of halls, doors and enemies packed in a rather square-looking interior. Being a lover of old-school vanilla wads, I did have trouble committing myself by the time I reached the third map. The good points weren't enough to outweigh the negatives for me, but there's always a chance someone can appreciate what they were trying to accomplish for the time it was released.

Share this review


Link to review
Guest

  
As much fun as a shit you cant seem to flush despite giving it proper effort. Terrible.

Share this review


Link to review
Martin

  
Too dark, unfair and boring

Share this review


Link to review
MajorRawne

  
It's actually quite boring to play at times, but this is one of the most immersive and atmospheric wads you can play. The music is melancholy and loaded with nostalgia, it's almost a painful experience. The empty maps were a nice idea but, frankly, dull. 3* for the atmosphere and the music, 1* for old time's sake.

Share this review


Link to review
Guest

Unknown date

  
Bah. I got bored. Not enuf action.

Share this review


Link to review
Squishface

Unknown date

  
So so boring. Uninspired level design and baffling item placement. Don't waste your time.

Share this review


Link to review
Guest

Unknown date

  
3/5 and only because of the music, the levels are uninspired, themes overused (brown, brownm tan and brown), the gameplay combat-wise is not bad, but door and switch hunting kills it in a few places. --ellmo

Share this review


Link to review
Guest

Unknown date

  
This is a great old wad. The difficulty is perfect, increasing from map to map and challenging at times but never frustrating. And it's also looking quite good, with interesting layouts. I liked that in the last map you return to the mothership where you started in map 01, which gave this wad a nice finish. From the look and feel, it's very typical for its time. Download recommended! 4.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
it's a bad ass level it's dark, evil, and just plain kick ass. i do think it's a very legendary level of the doom series and it has one of my favorite songs.

Share this review


Link to review
TimeOfDeath

Unknown date

  
cool '97 megawad

Share this review


Link to review
Guest

Unknown date

  
great wad, excellent atmosphere. --sargebaldy

Share this review


Link to review
Guest

Unknown date

  
Nice in the beginning, but I honestly got bored a bit after a while.

Share this review


Link to review
Guest

Unknown date

  
Rated as a 1997 wad: presumably 4 or even 4.5/5. But despite its ambiance, for 2014 standards it has too many flaws, worst of it is the copy&paste factor - after having played 10 maps it felt like never having left map03 or so. But it was made in 1997, so 4/5.

Share this review


Link to review
Guest

Unknown date

  
I was disappointed in this in '97 and it hasn't improved with time. Malcolm Sailor's levels are good, but the rest are boring at best and infuriating at worst. I have to admit, the atmosphere is kinda cool, maybe it's the music...

Share this review


Link to review
Guest

Unknown date

  
Very good wad. Wish some one would update it.

Share this review


Link to review
Guest

Unknown date

  
Bery atmospheric, sometimes too small or repetitious in textures or too symmetrical, but this is well worth a play. 4/5

Share this review


Link to review
Guest

Unknown date

  
5/5 because i was bored...-mohaa555,ma y 20,2007

Share this review


Link to review
Guest

Unknown date

  
A classic, despite some letdowns. 5/5

Share this review


Link to review
Guest

Unknown date

  
3/3its okay-mohaa555

Share this review


Link to review
Guest

Unknown date

  
I give this a 1/5 due to the fact that the levels worked flawlessly with no glitches and it shows that the designers knew how to operate a level editor. Otherwise, I think my boredom was killing me almost as much as all those damn Plane Elementals and lost souls!

Share this review


Link to review
Guest

Unknown date

  
Plane Elementals?

Share this review


Link to review
  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
×