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The Talosian Incident - A Requiem For Doom

   (53 reviews)
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A fond farewell to Doom from the Black Star Coven before we move on to working with Quake... 20 new levels, new music, some new sprites...


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P41R47

  

I really loved this mapset.

There are just smooth details, just little neat hints about what is going on.

And the music really take things up to eleven.

 

The maps are not really complex, but they quitly fulfill the role for what they were designed. And it would be really cool if this was a full mapset. Maybe not, but two more maps to use the message screen after map20 would round up the experience quite a lot.

The maps range from totally atmospheric maps, to sprawling with challenging but moderated encounters. Some are challenging, some are not soo much, but all in all, its a great mapset with awesome music and being a good farewell song to the mapping scene by this authors.

 

Thanks Black Star Coven, you really know how to set the mood and to create a really claustrophobic and mysterious atmosphere.

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JudgeDeadd

  

The Talosian Incident is a megawad from the tail end of the classic era of Doom mapping. Unfortunately, it hasn't aged well at all. Although parts of the levels can still be quite moody and memorable, on the whole the maps feel lackluster, with amateurish layouts and haphazard monster placement (the two "Fort" maps are particularly bad in this regard) and sometimes overtly cryptic progression. The authors experiment by replacing typical rockin' music with creepy, moody ambient (or at least as close as you can get to it in MIDI), although the results are uneven: the map06 "music" is simply a horrific noise which is impossible to "listen" to for more than a few seconds, and the map11 music is mostly an earsplitting screech.

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valkiriforce

  

I'll admit to being indecisive with how to rank this experience, despite going in expecting to take it slow with the first map opening up with no action and just letting myself get pulled into the atmosphere. The music is pretty cool and sets the mood in places - I particularly liked destroying what seemed to be some kind of device which led to the next map blaring an alarm as I scrambled around the place. It's got some nice moments that carry the action a little better but loses momentum with the frequency in maps that contain lots of halls, doors and enemies packed in a rather square-looking interior. Being a lover of old-school vanilla wads, I did have trouble committing myself by the time I reached the third map. The good points weren't enough to outweigh the negatives for me, but there's always a chance someone can appreciate what they were trying to accomplish for the time it was released.

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Guest

  
As much fun as a shit you cant seem to flush despite giving it proper effort. Terrible.

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Martin

  
Too dark, unfair and boring

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MajorRawne

  
It's actually quite boring to play at times, but this is one of the most immersive and atmospheric wads you can play. The music is melancholy and loaded with nostalgia, it's almost a painful experience. The empty maps were a nice idea but, frankly, dull. 3* for the atmosphere and the music, 1* for old time's sake.

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Guest

Unknown date

  
Bah. I got bored. Not enuf action.

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Squishface

Unknown date

  
So so boring. Uninspired level design and baffling item placement. Don't waste your time.

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Guest

Unknown date

  
3/5 and only because of the music, the levels are uninspired, themes overused (brown, brownm tan and brown), the gameplay combat-wise is not bad, but door and switch hunting kills it in a few places. --ellmo

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Guest

Unknown date

  
This is a great old wad. The difficulty is perfect, increasing from map to map and challenging at times but never frustrating. And it's also looking quite good, with interesting layouts. I liked that in the last map you return to the mothership where you started in map 01, which gave this wad a nice finish. From the look and feel, it's very typical for its time. Download recommended! 4.5/5 -Milian

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Guest

Unknown date

  
it's a bad ass level it's dark, evil, and just plain kick ass. i do think it's a very legendary level of the doom series and it has one of my favorite songs.

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TimeOfDeath

Unknown date

  
cool '97 megawad

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Guest

Unknown date

  
great wad, excellent atmosphere. --sargebaldy

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Guest

Unknown date

  
Nice in the beginning, but I honestly got bored a bit after a while.

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Guest

Unknown date

  
Rated as a 1997 wad: presumably 4 or even 4.5/5. But despite its ambiance, for 2014 standards it has too many flaws, worst of it is the copy&paste factor - after having played 10 maps it felt like never having left map03 or so. But it was made in 1997, so 4/5.

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Guest

Unknown date

  
I was disappointed in this in '97 and it hasn't improved with time. Malcolm Sailor's levels are good, but the rest are boring at best and infuriating at worst. I have to admit, the atmosphere is kinda cool, maybe it's the music...

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Guest

Unknown date

  
Very good wad. Wish some one would update it.

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Guest

Unknown date

  
Bery atmospheric, sometimes too small or repetitious in textures or too symmetrical, but this is well worth a play. 4/5

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Guest

Unknown date

  
5/5 because i was bored...-mohaa555,ma y 20,2007

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Guest

Unknown date

  
A classic, despite some letdowns. 5/5

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Guest

Unknown date

  
3/3its okay-mohaa555

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Guest

Unknown date

  
I give this a 1/5 due to the fact that the levels worked flawlessly with no glitches and it shows that the designers knew how to operate a level editor. Otherwise, I think my boredom was killing me almost as much as all those damn Plane Elementals and lost souls!

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Guest

Unknown date

  
Plane Elementals?

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Guest

Unknown date

  
this is a good wad set i like the title screen and yeh i am gonna add it to my wad collection =] but after the wads i have played i gotta say HELL2PAY and PERDICTIONS GATE are real good and HELL REVEALED I & II are my favs =]

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Guest

Unknown date

  
It's a bird, it's a plane, it's....A Plane Elemental!!!!????

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  • File Reviews

    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
    • By P41R47 · Posted
      I really loved this mapset. There are just smooth details, just little neat hints about what is going on. And the music really take things up to eleven.   The maps are not really complex, but they quitly fulfill the role for what they were designed. And it would be really cool if this was a full mapset. Maybe not, but two more maps to use the message screen after map20 would round up the experience quite a lot. The maps range from totally atmospheric maps, to sprawling with challenging but moderated encounters. Some are challenging, some are not soo much, but all in all, its a great mapset with awesome music and being a good farewell song to the mapping scene by this authors.   Thanks Black Star Coven, you really know how to set the mood and to create a really claustrophobic and mysterious atmosphere.
    • By UnknDoomer · Posted
      Options and things:   * GZDoom. * Have played with "Complex Doom" modification. * Difficult - "Ultra-Violence". * 100% secrets and enemies (if not count #33). Finished 32 levels, didn't get into #33. I guess to get there you need to choose right teleport (?) on secret map #32. But I don't know for sure. * A lot of cyberdemons and skeletons. Really a lot. * Enough number of save/load required with such options. * A lot of hard maps. Especially secret onces #31, 32. As for regular - 21,22,30.   Pros:   1. + Starting maps is fine. Small, well constructed, not much enemies (less then 150). 2. + MAP 29 (Ticket to Eternity). Nice design. 3. + Challenging. 4. + Combines fine with "Complex Doom" modification. 5. + Good sequel to "Plutonia Experiment". But someone probably will not like local huge maps. 6. + Ammo balance. Especially in case of using Complex Doom.   Contras:   1. - Annoying door switches on some maps. 2. - MAP31 has 2 bugs.   * Area with the credits and items isn't accessable. Seems to switch not working. * 524/534 enemies. Some probably didn't teleport... or something else. Can't get 100% here.
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