Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Hall Of Showdown

   (2 reviews)
Sign in to follow this  

Guest

About This File

The story of this Pwad is as long as the Pwad is big.

One day some years ago some friends and I, we discovered that there is a way to create own Pwads. We started to build some at once, and so I started to work on this file; only to try out some ideas, to find out how DEU works and to create something for Deathmatch. So I found out that most of these ideas didn't work, but I found out how DEU works. More ideas came and the Pwad got bigger and bigger and useless for Deathmatch. So I stoped working on it. But I didn't stop building Pwads (stairs.wad, lift.wad, cyrc.wad, ralle.wad) and these Pwads are very good ;-). Now, years later I rediscovered the thos.wad on my HD and made thos02.wad out of it (includes: things, some corrections, an end-level-switch, a demo which shows you how to survive and how to find the big BFG-Secret and some sreenshots). There are still some Bugs (which I see but you might not) and the Pwad is still senseless because DM is only fun with more than 2 players (I never played with more than 2) and because Singleplayer might be to hard. But you should try it out also this one, to be able to compare it to my other Pwads.

(Try out: CROSS.wad, STAIRS.wad, LIFT.wad, CYRC.wad, RALLE.wad, ASYM.wad and all the other Pwads I've created...)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
A huge map... that isn't very good. * -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
This is dated June 1996, with some screenshots from August 1995. It's as dull as the readme file. It's one of those early levels where each room has a different texture, because the author wanted to use all the textures; thankfully there isn't a sound replacement. The map consists of a central room surrounded by what amounts to a large single-file maze. If you can play for more than five minutes before dying of boredom you deserve a big hug.

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
×