Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Hall Of Showdown

   (2 reviews)
Sign in to follow this  


About This File

The story of this Pwad is as long as the Pwad is big.

One day some years ago some friends and I, we discovered that there is a way to create own Pwads. We started to build some at once, and so I started to work on this file; only to try out some ideas, to find out how DEU works and to create something for Deathmatch. So I found out that most of these ideas didn't work, but I found out how DEU works. More ideas came and the Pwad got bigger and bigger and useless for Deathmatch. So I stoped working on it. But I didn't stop building Pwads (stairs.wad, lift.wad, cyrc.wad, ralle.wad) and these Pwads are very good ;-). Now, years later I rediscovered the thos.wad on my HD and made thos02.wad out of it (includes: things, some corrections, an end-level-switch, a demo which shows you how to survive and how to find the big BFG-Secret and some sreenshots). There are still some Bugs (which I see but you might not) and the Pwad is still senseless because DM is only fun with more than 2 players (I never played with more than 2) and because Singleplayer might be to hard. But you should try it out also this one, to be able to compare it to my other Pwads.

(Try out: CROSS.wad, STAIRS.wad, LIFT.wad, CYRC.wad, RALLE.wad, ASYM.wad and all the other Pwads I've created...)

User Feedback

Please sign in to comment

You will be able to leave a comment after signing in

Sign In Now


Unknown date

A huge map... that isn't very good. * -sargebaldy

Share this review

Link to review

Unknown date

This is dated June 1996, with some screenshots from August 1995. It's as dull as the readme file. It's one of those early levels where each room has a different texture, because the author wanted to use all the textures; thankfully there isn't a sound replacement. The map consists of a central room surrounded by what amounts to a large single-file maze. If you can play for more than five minutes before dying of boredom you deserve a big hug.

Share this review

Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.