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Medieval Castle

   (11 reviews)
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About This File

One day, after playing alot of levels that thought that quantity was better than quality, I though why not make huge a level? So I started and from a few months work spawned this monstrosity. Exploration is cool. If you know what to do then you can finish this level in about 10mins otherwise, get compfy. My computer teacher was astonished of its size, although Im sure theres bigger. This level does slow my 486DX2 66 (8mb) when on the harder difficulty settings but supposedly runs a dream on a pentium. So stop reading and get immersed.


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Argenteo

  

A cool big stony castle. Lots of secrets and traps. A bit boring to replay. Find the blue key first.

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NuMetalManiak

  
I don't think I've seen a cooler castle-style map than this. it's very spacious and good. just too many low-tier enemies for a MAP29 replacement though.

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Zahid

  
Surely one of the Best castle map map ever

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Guest

Unknown date

  
for me it's huge too much. ***

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Guest

Unknown date

  
Its big but i cant says its huge when looking at wads like DV and the architecture gets a bit boring. It is ok 3/5

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TimeOfDeath

Unknown date

  
fuckin cool '97 map

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Guest

Unknown date

  
I find the design great. Repetitive textures, though, and some annoying button hunts. -- 4/5

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Guest

Unknown date

  
I like it, it got a bit too boring but in made up in the level design. 4 stars!

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Guest

Unknown date

  
Nothing too special about it. Just another average map. 3/5

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Guest

Unknown date

  
Good for a 1997 map 4/5

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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