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Pleiades

   (5 reviews)
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About This File

Single level with more than a megabyte of new graphics. This level weighs in at more than 1.7 meg with level data at 370 K. This is huge but the play area is not overly large; a lot of sectors and linedefs were used purely for visual effects and appearances. Views of outer space are created using a non-repeating, verically retilable sky texture. Views include view of space both over and under structural parts of the Starship Pleiades when looking out some of the portholes. (F_SKY is assigned to both floor and ceiling in the same sector which I found a way to make it work without the hall-of-mirrors that typically occurs when doing this.) Play action features random monster placement which gives the action a different twist each time it is played. Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter.


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Guest

Unknown date

  
This crashes the hell out of GZDoom, but it runs with PRBoom. It's basically the same as id=8173; download that instead. The level is an ambitious, decent-looking starship (the engines are clever) from the days when people still did sci-fi Doom levels. The gameplay is simplistic, the layout is symmetrical and fiddly, but it's fun for five minutes. Interesting as an example of what people could do in the immediate pre-source port era.

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TimeOfDeath

Unknown date

  
cool '97 map, especially the circle engine things

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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