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Episode Hell

   (11 reviews)
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Nothing amazing or surprising but it does what 95% of maps here fail to do - be entertaining and enjoyable to play. In that regard it is a superb 5.

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Unknown date

  
Pretty good, just a tad easy, though this means that they can be more fun at difficulties higher than UV. 4/5

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This episode had a lot of potential, but falls short because of imbalanced game play and bugs. With proper playtesting, this pack could have been far better. Ammo is sparse in some places, while other parts have stockpiles that are not needed. As others have mentioned, monsters are placed kind of sporadically. The architecture is good in some of the large areas, but the hallways look very plain. 3/5

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A good little eight-map episode. The maps could perhaps so with a few more monsters and a bit less ammo, but it's fun to play. I found one place in E4M7 where it seems possible to get stuck.

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It is so-so.

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It's shorter to repeat the first comment than it is to type "The first comment sums it up perfectly"!

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Some very good maps (E4M2, E4M5) but also some pretty meh ones (E4M3). On the whole I found it good shtick though. **** -sargebaldy

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The first comment sums it up perfectly.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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