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Episode Hell

   (12 reviews)
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Argenteo

· Edited by Argenteo

  

A nice and entertaining replacement for episode 4. Some maps feel empty or low / high ammo. Others are very fun and balanced. My favorite is e4m6.

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Guest

  
Nothing amazing or surprising but it does what 95% of maps here fail to do - be entertaining and enjoyable to play. In that regard it is a superb 5.

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Unknown date

  
Pretty good, just a tad easy, though this means that they can be more fun at difficulties higher than UV. 4/5

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Unknown date

  
This episode had a lot of potential, but falls short because of imbalanced game play and bugs. With proper playtesting, this pack could have been far better. Ammo is sparse in some places, while other parts have stockpiles that are not needed. As others have mentioned, monsters are placed kind of sporadically. The architecture is good in some of the large areas, but the hallways look very plain. 3/5

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Unknown date

  
A good little eight-map episode. The maps could perhaps so with a few more monsters and a bit less ammo, but it's fun to play. I found one place in E4M7 where it seems possible to get stuck.

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Unknown date

  
It is so-so.

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Unknown date

  
It's shorter to repeat the first comment than it is to type "The first comment sums it up perfectly"!

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Unknown date

  
Some very good maps (E4M2, E4M5) but also some pretty meh ones (E4M3). On the whole I found it good shtick though. **** -sargebaldy

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Unknown date

  
The first comment sums it up perfectly.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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