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JAIL ESCAPE

   (7 reviews)
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About This File

You have been captured by demons and taken to a prison. You have lived in a jail cell for 5 days eating only bread and water. When a zombieman comes in to give you your bread and water. You grab his pistol and kill him, and he drops his rifle and his keycard. GET OUT OF JAILWHILE YOU CAN.


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Guest

Unknown date

  
Looks mostly like a 1994 level but hey, this one has no texture misalignments so this is a 1995 level! 2/5

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Guest

Unknown date

  
Not bad at all

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Guest

Unknown date

  
1/5

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Guest

Unknown date

  
Too many large almost empty rooms, other than that, good job!

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Doomkid

Unknown date

  
Boring and plain, certainly by 1997 standards even. A few large plain rooms and very little height variation, all 90' angles. 2/5.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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