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DOOM "Sacrifice" Episode

   (13 reviews)
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About This File

This set of 6 episodes attempts to use mature levels of sophistication and puzzle solving rather than just turning up the volume. Children (you know who you are) may be bored. Levels increase in complexity, difficulty and violence. Definite considerations were given to consistency, theme and fairness. Plan to die a bit, but to be able to finish with a sense of true accomplishment.


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Rez

Unknown date

  
These are among my favorites of the early maps. They were interesting to look at, satisfying to puzzle out, and had very good replay value (and they are even better with D2 and various alt-monsters). They might seem dated today, but in their time they were innovative maps.

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Doomkid

Unknown date

  
Very basic mapping, pretty good for 1994 standards, but texturing is still a little 'all over the place'. Not '0 star' material, probably 3.5 in the day and 2.5 now.

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Guest

Unknown date

  
Very early mapset of relatively great importance. Not because the fact that mr. Halderman is one of the authors (see ^), but because a LOT of it's ideas / constructs have been copied over and over and over again by other mappers over the last two decades, so the mapset was quite influential. Therefore authors deserve respect for their originality. Rated in this context: 5*. BTW the first poster completely misses it's historical perspective.

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dg93

Unknown date

  
Basic early 90's mapping. Nothing too special by today's standards, but a historical WAD since it was made by Ty Halderman.

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Guest

Unknown date

  
Generally tedious early levelset; runs the gamut from maze (level two) to nukage plant (level two again) to level-that's-like-m y-place-of-work (level four). Level one is short and sweet and except for the crude detailing it works as an introduction; but the rest is just dull. Laughably and inappropriately bullish textfile, too.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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