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Attack!

   (4 reviews)
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About This File

For years, scientists have played around with teleports and such, but now, one scientist, considered to be insane, has made what we thought was mad. He found a gateway between time, a "Time Slip". This allows you to travel back in time, and then come back to where you began, walk into the time slip chamber, press the button, and ZAP! you're back in the present. One problem. The teleports, as you may know, (if you read readme.exe in Doom) have unleashed some of the most hideous creatures ever. Those cannibal mutations are getting through the teleport statios, and entering the "Time Slips". Since then people have been disappearing rapidly. So has some shops and buildings. The Demons must be killing people in the past, which is effecting the future. A Marine, like you, is sent to spy on the enemies. He was killed and hung by a chain, as his last words were: "You b*st*rds! [click click] What? [more clicking] Oh sh*t! My gun...get away from me with that!! [clanking of chains and choking noises] Please!" [transmission cut] That spy was useful, though, he told that they had a whole castle under control. They've put up glass windows to check on the prison cells without trouble. They've through of everything. Except for the fact that someone can get to them through the time slip. You are sent through the time slip, and are to destroy these hellspawns. Your main task is: Attack! (See end of Text for Mission 2 story)


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Guest

  
I get stuck ._.

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mrthejoshmon

Unknown date

  
w00t, this is bad

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Guest

Unknown date

  
July 1996 was quite late for a Doom-only level, so you think that this would be a pinnacle of slickness. But it's not. Its miseries are numberful, but there's a cramped layout, a stuck imp quite near the beginning, missing textures, bits that don't work etc, to start with.

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Guest

Unknown date

  
lol @ plot.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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