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Marduk

   (8 reviews)
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NuMetalManiak

  
don't like the instant-death teleporters, also I believe that the lift trigger for the rocket launcher is backwards, which makes me skip the cyber. other than that it really isn't bad.

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Guest

  
Rectangular map layout, spare texture use, little variation on detailing, and some cheap monster popups. Despite that, it looks like author has put a lot of effort in creating a very consistent ambiance, and overall he succeeded. The gameplay @ UV is short but ok; the cybie (which imho does not fit) can be ignored. Overall rated as a 1997 map: small 4/5 because it looks more consistent than the average user-made level from that era (nofi).

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Memfis

  
Very good bricks\techbase style map, the design is a bit like if Michael Krause decided to do something smaller in scale. Lots of chaingunners, revenants and stuff. I loved how a lift is marked with small squares on the floor, but the part with many teleporting monsters is done in a lame way (they have problems seeing you). Also, looking in the editor, apparently these teleporters kill you? I have no idea how I avoided that on FDA heh.

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Guest

Unknown date

  
This is a decent techbase / dungeon / crate maze from 1997. It's very square and simple in a classic style, and there's a fair amount of monsters. Ammo starts off spartan. There's a moronic instant-death teleport trap. Gets better as it goes along, although the cyberdemon battle is either very poor or simply perfunctory (if you skip it). Some quirks, including areas you should be able to reach, but can't. Nothing to do with the band as far as I can tell.

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Guest

Unknown date

  
The entrance to the three chaingunners behind the exit is impassable. Fairly enjoyable.

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Guest

Unknown date

  
Sweet level, but some cheap-ass traps.

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Guest

Unknown date

  
Ihan hyvä WADi oli. Jatkakaa!

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TimeOfDeath

Unknown date

  
cool '97 map

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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