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Marduk

   (8 reviews)
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NuMetalManiak

  
don't like the instant-death teleporters, also I believe that the lift trigger for the rocket launcher is backwards, which makes me skip the cyber. other than that it really isn't bad.

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Guest

  
Rectangular map layout, spare texture use, little variation on detailing, and some cheap monster popups. Despite that, it looks like author has put a lot of effort in creating a very consistent ambiance, and overall he succeeded. The gameplay @ UV is short but ok; the cybie (which imho does not fit) can be ignored. Overall rated as a 1997 map: small 4/5 because it looks more consistent than the average user-made level from that era (nofi).

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Memfis

  
Very good bricks\techbase style map, the design is a bit like if Michael Krause decided to do something smaller in scale. Lots of chaingunners, revenants and stuff. I loved how a lift is marked with small squares on the floor, but the part with many teleporting monsters is done in a lame way (they have problems seeing you). Also, looking in the editor, apparently these teleporters kill you? I have no idea how I avoided that on FDA heh.

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Guest

Unknown date

  
This is a decent techbase / dungeon / crate maze from 1997. It's very square and simple in a classic style, and there's a fair amount of monsters. Ammo starts off spartan. There's a moronic instant-death teleport trap. Gets better as it goes along, although the cyberdemon battle is either very poor or simply perfunctory (if you skip it). Some quirks, including areas you should be able to reach, but can't. Nothing to do with the band as far as I can tell.

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Guest

Unknown date

  
The entrance to the three chaingunners behind the exit is impassable. Fairly enjoyable.

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Guest

Unknown date

  
Sweet level, but some cheap-ass traps.

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Guest

Unknown date

  
Ihan hyvä WADi oli. Jatkakaa!

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TimeOfDeath

Unknown date

  
cool '97 map

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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