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Marduk

   (8 reviews)
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NuMetalManiak

  
don't like the instant-death teleporters, also I believe that the lift trigger for the rocket launcher is backwards, which makes me skip the cyber. other than that it really isn't bad.

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Guest

  
Rectangular map layout, spare texture use, little variation on detailing, and some cheap monster popups. Despite that, it looks like author has put a lot of effort in creating a very consistent ambiance, and overall he succeeded. The gameplay @ UV is short but ok; the cybie (which imho does not fit) can be ignored. Overall rated as a 1997 map: small 4/5 because it looks more consistent than the average user-made level from that era (nofi).

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Memfis

  
Very good bricks\techbase style map, the design is a bit like if Michael Krause decided to do something smaller in scale. Lots of chaingunners, revenants and stuff. I loved how a lift is marked with small squares on the floor, but the part with many teleporting monsters is done in a lame way (they have problems seeing you). Also, looking in the editor, apparently these teleporters kill you? I have no idea how I avoided that on FDA heh.

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Guest

Unknown date

  
This is a decent techbase / dungeon / crate maze from 1997. It's very square and simple in a classic style, and there's a fair amount of monsters. Ammo starts off spartan. There's a moronic instant-death teleport trap. Gets better as it goes along, although the cyberdemon battle is either very poor or simply perfunctory (if you skip it). Some quirks, including areas you should be able to reach, but can't. Nothing to do with the band as far as I can tell.

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Guest

Unknown date

  
The entrance to the three chaingunners behind the exit is impassable. Fairly enjoyable.

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Guest

Unknown date

  
Sweet level, but some cheap-ass traps.

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Guest

Unknown date

  
Ihan hyvä WADi oli. Jatkakaa!

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TimeOfDeath

Unknown date

  
cool '97 map

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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