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Marduk

   (8 reviews)
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NuMetalManiak

  
don't like the instant-death teleporters, also I believe that the lift trigger for the rocket launcher is backwards, which makes me skip the cyber. other than that it really isn't bad.

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Guest

  
Rectangular map layout, spare texture use, little variation on detailing, and some cheap monster popups. Despite that, it looks like author has put a lot of effort in creating a very consistent ambiance, and overall he succeeded. The gameplay @ UV is short but ok; the cybie (which imho does not fit) can be ignored. Overall rated as a 1997 map: small 4/5 because it looks more consistent than the average user-made level from that era (nofi).

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Memfis

  
Very good bricks\techbase style map, the design is a bit like if Michael Krause decided to do something smaller in scale. Lots of chaingunners, revenants and stuff. I loved how a lift is marked with small squares on the floor, but the part with many teleporting monsters is done in a lame way (they have problems seeing you). Also, looking in the editor, apparently these teleporters kill you? I have no idea how I avoided that on FDA heh.

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Guest

Unknown date

  
This is a decent techbase / dungeon / crate maze from 1997. It's very square and simple in a classic style, and there's a fair amount of monsters. Ammo starts off spartan. There's a moronic instant-death teleport trap. Gets better as it goes along, although the cyberdemon battle is either very poor or simply perfunctory (if you skip it). Some quirks, including areas you should be able to reach, but can't. Nothing to do with the band as far as I can tell.

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Guest

Unknown date

  
The entrance to the three chaingunners behind the exit is impassable. Fairly enjoyable.

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Guest

Unknown date

  
Sweet level, but some cheap-ass traps.

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Guest

Unknown date

  
Ihan hyvä WADi oli. Jatkakaa!

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TimeOfDeath

Unknown date

  
cool '97 map

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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