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The D!

   (30 reviews)
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About This File

This is the most basic level your gonna get besides those cheesy


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bzzrak

  
Brilliant wad, as the genius commenter below states. Giving anything other than 5 stars to this is an atrocity.

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Bad King John

  
A level empty of any Things yet with serious build bugs. Stairs you cannot get up, a gap too narrow to pass, missing key, and no Exit! Riddled with structural bugs including a HOM, despite claim of "no bugs". The txt file has the author worrying about someone else taking "credit" if they copy and modify it. He shouldn't worry, they won't, and if they did they'd be taking the blame away.

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CaptainManiac

  
Ahh,at least id did not have Terry traps or other stuff like that.I hope you learned from your mistakes and now are making good maps

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Guest

Unknown date

  
Crappy Wad Detected. Avoid Download at all costs 0/5 -Dark Zero

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Guest

Unknown date

  
Should really be deleted, because it isn't finished; there are no monsters or objects and as one of the other reviewers notes it's uncompletable. The second room has a hidden lift which can trap you. Even if it was finished it would be a terrible level.

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Guest

Unknown date

  
Scott has managed to produce a fresh and innovative map by defying tradition. The blue door, which represents fulfillment in life, requires a blue key - a goal, if you will - one which we must create ourselves, rather than have it lie around waiting for us. And the stair - the room above represents a desire, one which we cannot access. This teaches us how to cope with failure. Overall, this wad is brilliant and teaches us how to view Doom - indeed, life - in a whole new perspective.

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Guest

Unknown date

  
umm what exactly is this? loads of bland empty rooms, so many doors, no blue key (apparant) yet a blue door? no exit, a staircase you cant get up b/c ceiling too low? wall blocking route with no possible way of getting through?? ummm....

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Guest

Unknown date

  
what detail? what detail? I don't see any detail. This is horrible.

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Guest

Unknown date

  
Bugs: NONE ^ REALLY? I can't even exit the fucking level. I can't even go up the steps because of the ceiling. I have to cheat to go through the blue door and the only innovative thing was the two lamps at the beginning, after that the WAD was shit. Why do people even bother making these useless maps? They waste TWO WHOLE HOURS just to piss people off. PLEASE AVOID THIS... EVEN IF YOUR CURIOUS [which I was as too how bad it really is] just forget it...

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Guest

Unknown date

  
I love the detail

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Guest

Unknown date

  
WTF?

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Guest

Unknown date

  
Not a level. 0/5

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Guest

Unknown date

  
This is Garbage.0 STARS!!!!!!!!!!11111

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Guest

Unknown date

  
shit

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Guest

Unknown date

  
Needs more nothing.

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Guest

Unknown date

  
The only good thing about this was the two floor lamps at the beginning. avoid at all costs 0/5

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Memfis

Unknown date

  
I enjoyed exploring these empty rooms and thought it was funny how there was no blue key.

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Guest

Unknown date

  
booooooooo!!!!!!!!!! !!!!!!!!

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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