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Pleiades

   (3 reviews)
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About This File

Single level with more than a megabyte of new graphics. This level weighs in at more than 1.7 meg with level data at 370 K. This is huge but the play area is not overly large; a lot of sectors and linedefs were used purely for visual effects and appearances. Views of outer space are created using a non-repeating, verically retilable sky texture. Views include view of space both over and under structural parts of the Starship Pleiades when looking out some of the portholes. (F_SKY is assigned to both floor and ceiling in the same sector which I found a way to make it work without the hall-of-mirrors that typically occurs when doing this.) Play action features random monster placement which gives the action a different twist each time it is played. Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter.


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Unknown date

  
This is part of an old wad series by the creator of phobos.wad. It's a pretty good-looking spaceship map, though it's not that fun. It's more of an artistic wad, and there are quite a few sights like the windows where you can look out into space. 3.5/5 for okay gameplay and nice visuals.

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Unknown date

  
This is an ambitious, good-looking spaceship level that seems to have become lost in the archives. It has some clever pre-source port architecture - there are tasteful custom textures, some good views of the fuselage, and a cool flying saucer. Sadly the gameplay seems like an afterthough. There are lots of pokey little rooms, a symmetrical layout, and only 50 monsters, which come at you randomly (a fad of the period). Looks good, though.

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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