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Realms of Pain Part 1 v1.5 * FINAL RELEASE *

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About This File

A WAD file containing 6 new DeathMatch levels plus music and graphics. Each level was designed with a specific theme in mind, and is very detailed. I tried to make them at least as good as the Bloodlands/Grievance levels.

Three previous versions, v1.2, v1.3 and v1.4 are available. If you have one of these, delete it.

I know you're probably getting tired of downloading versions of Realms of Pain (I'm certainly getting tired of making them), but there were several errors in the 3rd and 5th maps due to a rushed download. I've learned that some of my corridors are a bit cramped, so I've made some changes to the 2nd, 3rd and 4th maps. I've also enhanced the weapons placement on most maps as some people complained that there were too many.

A few more new textures, a new title screen + music, new text screen screen music, all by me.

This WILL be the last version of Realms of Pain Part 1 by me. . . If there are any more bugs, don't tell me. I'll probably commit suicide .

As a bonus, I've included a new level, which I recently fished out from by massive pile of backup disks and went over and radically enhanced.

Difficulty settings change the weapons Skill 1 Double ammo, no Plasma or BFG Skill 2 Normal ammo, no Plasma or BFG Skill 3 Set up for -Altdeath (respawning stuff) Skill 4 Normal ammo, all weapons Skill 5 Double ammo, all weapons


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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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