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DOOM JR.

   (146 reviews)
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About This File

Welcome back to hell. Doom Jr. is 30 Doom][ levels mad by me*. That's right 30. They completly replace every Doom][ level. And, let me tell you, just because I'm 15 it dosen't mean they're a picnic. There are Cacodemons, demons, imps and more Cyberdemon's than you can imagine. There are 5 new boss boards, one includes you and 3 Cyberdemons. It starts out insanely easy, a few zombiemen, a imp here and there, maybe a demon, but before you know it you're up to your neck in lost souls, mancubi, arachnotrons, and arch-viles. Like I said, welcome back to hell.


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NuMetalManiak

  
MAP18 0:00 completion time.

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Guest

  
Not a very good wad. Levels 1-16 at pretty good but levels like 17 have no end. I was very disappointed by lev 30! Where is the head! Overall meh wad

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Guest

  
This must be the sequel to The Sky May Be. Calm down everyone, this is a jokewad.

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Guest

Unknown date

  
The levels are super small, and the gameplay not something: -Too much weapons. -Map 30 hasn't the IOS. how can you do that??? >:( -Crappy gameplay. -In the hard levels you put a few weapons, and in the easy levels you are putting lot of ammo. 1/5-- SSWolfenSie

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Guest

Unknown date

  
Truly awful. I'll give it a one because it didn't intentionally try to make me hate it, but Cyb really did suck at mapping at one point.

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Guest

Unknown date

  
I give this two stars, the highest rating I've ever given! -deathz0r

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Guest

Unknown date

  
Come on people, this megawad isnt that bad. 4/5

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Guest

Unknown date

  
awesome wad. i love it. 5 stars. -sargebaldy

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Guest

Unknown date

  
ok the last time i heard someone call a level a board they were talking about an atari game this wad is less then crap this is the type of thing you make prints of to wipe your ass with

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Guest

Unknown date

  
Wow! This WAD has everything! I couldn't believe how much was packed into this 155 KB file! There are rooms full of random enemies, giant empty spaces, tight corridors, a zillion teleports per level, rooms made entirely of acid, water that hurts you in one level but does nothing in the next, an incredible surplus of ammo, pits that you can't escape from, and more! You get a 0.

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Guest

Unknown date

  
SLIGE makes better maps than this :P

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Guest

Unknown date

  
It's a good thing cyb got better. As it stands, this is a testament to how much he has improved, and he improved A LOT. 0/5

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Obsidian

Unknown date

  
*Bows to Cyb* - Obsidian

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Guest

Unknown date

  
Zombie Struggle is better than this

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Guest

Unknown date

  
Scubot 9000 gives this wad a 01000 - 00111

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Guest

Unknown date

  
Ahahahah, oh man, Cyb is like the greatest success story in history if he went from this to WADs like Zort 9. This megawad is so bad it's unbelievable. Even Cyb admits it's probably the worst megawad ever made. If he said it was just a joke we'd all believe him, but apparently it was a serious effort. Man. This is in the category of The Sky May Be and wow.wad where it's so awful it's funny, and you just feel sorry for the author.

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Guest

Unknown date

  
WAD OF THE CENTURY

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Guest

Unknown date

  
Yeah, this is a megawad of some sorts, with 30 levels, and maybe some monsters, I dunno... Forgettable. 1/5.

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Guest

Unknown date

  
Awful. THe author is a fucking Dumbass

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Doomkid

Unknown date

  
1994-ish maps. When I first started mapping, my stuff looked just like this, or worse in some cases. It exists only as a funny reminder to the author, who has made some really great Doom wads in more recent years.

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Guest

Unknown date

  
Best megawad ever! No errors or nothing! 0/5 stars! -Lutrov71

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Guest

Unknown date

  
Bad. This doesn't even deserve any elaborate adjectives to describe the badness of this megawad. Bad. 0/5

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Guest

Unknown date

  
This is the ONLY wad I've seen that has every aspect of horrible design in it. Horrible textures, missing texures, texture bleeding, unclear exits, unclear teleports, huge-room-with-a bunch-of-stuff-stuck-in-it design, I-can-finish-in-one-minute design, side def errors, monster overkill, it's all here. If your new to making wads, I strongly advise you to download this to see what NOT to do. And what in the hell does your age have to do with making good levels? Nothing, judging on your wad.

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Guest

Unknown date

  
Now, now... I own a doom editor for a week now and... I simply am way better than you! Look at the textures! All mixed up! Shit arquitecture and motherfuckin' placement of monsters! You better your editor (to DoomBuilder for example) or go fishin'!!! The one star is for the trigger engine (it's not so bad, not bad at all!).

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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