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DOOM JR.

   (146 reviews)
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About This File

Welcome back to hell. Doom Jr. is 30 Doom][ levels mad by me*. That's right 30. They completly replace every Doom][ level. And, let me tell you, just because I'm 15 it dosen't mean they're a picnic. There are Cacodemons, demons, imps and more Cyberdemon's than you can imagine. There are 5 new boss boards, one includes you and 3 Cyberdemons. It starts out insanely easy, a few zombiemen, a imp here and there, maybe a demon, but before you know it you're up to your neck in lost souls, mancubi, arachnotrons, and arch-viles. Like I said, welcome back to hell.


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NuMetalManiak

  
MAP18 0:00 completion time.

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Guest

  
Not a very good wad. Levels 1-16 at pretty good but levels like 17 have no end. I was very disappointed by lev 30! Where is the head! Overall meh wad

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Guest

  
This must be the sequel to The Sky May Be. Calm down everyone, this is a jokewad.

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Guest

Unknown date

  
The levels are super small, and the gameplay not something: -Too much weapons. -Map 30 hasn't the IOS. how can you do that??? >:( -Crappy gameplay. -In the hard levels you put a few weapons, and in the easy levels you are putting lot of ammo. 1/5-- SSWolfenSie

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Guest

Unknown date

  
Truly awful. I'll give it a one because it didn't intentionally try to make me hate it, but Cyb really did suck at mapping at one point.

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Guest

Unknown date

  
I give this two stars, the highest rating I've ever given! -deathz0r

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Guest

Unknown date

  
Come on people, this megawad isnt that bad. 4/5

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Guest

Unknown date

  
awesome wad. i love it. 5 stars. -sargebaldy

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Guest

Unknown date

  
ok the last time i heard someone call a level a board they were talking about an atari game this wad is less then crap this is the type of thing you make prints of to wipe your ass with

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Guest

Unknown date

  
Wow! This WAD has everything! I couldn't believe how much was packed into this 155 KB file! There are rooms full of random enemies, giant empty spaces, tight corridors, a zillion teleports per level, rooms made entirely of acid, water that hurts you in one level but does nothing in the next, an incredible surplus of ammo, pits that you can't escape from, and more! You get a 0.

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Guest

Unknown date

  
SLIGE makes better maps than this :P

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Guest

Unknown date

  
It's a good thing cyb got better. As it stands, this is a testament to how much he has improved, and he improved A LOT. 0/5

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Obsidian

Unknown date

  
*Bows to Cyb* - Obsidian

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Guest

Unknown date

  
Zombie Struggle is better than this

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Guest

Unknown date

  
Scubot 9000 gives this wad a 01000 - 00111

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Guest

Unknown date

  
Ahahahah, oh man, Cyb is like the greatest success story in history if he went from this to WADs like Zort 9. This megawad is so bad it's unbelievable. Even Cyb admits it's probably the worst megawad ever made. If he said it was just a joke we'd all believe him, but apparently it was a serious effort. Man. This is in the category of The Sky May Be and wow.wad where it's so awful it's funny, and you just feel sorry for the author.

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Guest

Unknown date

  
WAD OF THE CENTURY

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Guest

Unknown date

  
Yeah, this is a megawad of some sorts, with 30 levels, and maybe some monsters, I dunno... Forgettable. 1/5.

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Guest

Unknown date

  
Awful. THe author is a fucking Dumbass

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Doomkid

Unknown date

  
1994-ish maps. When I first started mapping, my stuff looked just like this, or worse in some cases. It exists only as a funny reminder to the author, who has made some really great Doom wads in more recent years.

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Unknown date

  
Best megawad ever! No errors or nothing! 0/5 stars! -Lutrov71

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Guest

Unknown date

  
Bad. This doesn't even deserve any elaborate adjectives to describe the badness of this megawad. Bad. 0/5

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Guest

Unknown date

  
This is the ONLY wad I've seen that has every aspect of horrible design in it. Horrible textures, missing texures, texture bleeding, unclear exits, unclear teleports, huge-room-with-a bunch-of-stuff-stuck-in-it design, I-can-finish-in-one-minute design, side def errors, monster overkill, it's all here. If your new to making wads, I strongly advise you to download this to see what NOT to do. And what in the hell does your age have to do with making good levels? Nothing, judging on your wad.

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Unknown date

  
Now, now... I own a doom editor for a week now and... I simply am way better than you! Look at the textures! All mixed up! Shit arquitecture and motherfuckin' placement of monsters! You better your editor (to DoomBuilder for example) or go fishin'!!! The one star is for the trigger engine (it's not so bad, not bad at all!).

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  • File Reviews

    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
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