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DOOM JR.

   (147 reviews)
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About This File

Welcome back to hell. Doom Jr. is 30 Doom][ levels mad by me*. That's right 30. They completly replace every Doom][ level. And, let me tell you, just because I'm 15 it dosen't mean they're a picnic. There are Cacodemons, demons, imps and more Cyberdemon's than you can imagine. There are 5 new boss boards, one includes you and 3 Cyberdemons. It starts out insanely easy, a few zombiemen, a imp here and there, maybe a demon, but before you know it you're up to your neck in lost souls, mancubi, arachnotrons, and arch-viles. Like I said, welcome back to hell.


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Unknown date

  
I feel faint. Really, I do. 0/5

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Guest

Unknown date

  
Cool man. Short, but fun to quickly play. Nice job.

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Unknown date

  
This was worse than Big Crappy Shit Megawad.

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  • File Reviews

    • By zeppelin · Posted
      Looks pretty detailed for a vanilla level. The techbase part looks too much gray for me, i didn't like that part so much, it looks depressing. The red key hell warp section is kinda difficult as you need to defeat a duo composed of one Hell Knight and one Revenant in a cramped space.
      I played on UV without saves using PrBoom+ source-port. While the map itself is not so difficult, you should be careful with of ammo management and the revenant trap at the end, as it as it can kill you very quickly if you didn't expect it.
      Vanillic Acid isn't bad, but not amazing either.

      - zeppelin
    • By Arrowhead · Posted
      Quite a fun set of maps, that has some small problems...   You often get caught on geometry as things are a little bit too detailed.   I still had fun, though.   3/5    
    • By Denim Destroyer · Posted
      Each of the levels look good but this comes to the detriment of gameplay. Over detailing in Doom tends to cause minor pieces of geometry the player can get stuck in which I would consider to be a critical flaw in any deathmatch wad. Detailing aside layouts are too symmetrical while oddly suffering being both too claustrophobic and too open. This wad is a good example for deathmatch mappers of why detailing needs to be sparse.
    • By Lol 6 · Posted
      Neither bad nor amazing. Giving it 4 stars because I actually enjoyed it
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