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Requiem

   (297 reviews)
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NuMetalManiak

· Edited by NuMetalManiak

  

*UPDATED LONG REVIEW*

 

every time I look back at Requiem, I still find myself liking it. the maps in Requiem are always charming to play, regardless of the nowadays all too common opinion of "did it age well" which I think is a stupid argument to make since I don't care about the age of a project. the maps in the set were a final curtain call for many when they all decided to mod for Quake or otherwise, with known names like Jens Nielsen and Thomas Moller (sp?) making their final maps for this set.

 

not every map in this set is flawless and perfect, and none of them need to be. Iikka Keranen's memorable maps all use fancy tricks for vanilla, but gameplay-wise he tends to not do so good. MAP13 completely lacks hitscanners for example, while a lot of others, including my personal favorite map MAP16, all have quite a lot of claustrophobia in them. Anthony Czerwonka's maps are well detailed but often starvation maps, while Adam Windsor's short romps don't fit too well with the end of the megawad. regardless, none of the maps are truly awful awful. the worst ones would be MAP06 (hitscanner heavy, has some stupid 30-second door thing that's unnecessary), MAP12 (mishmash map, several unreachable secrets), and MAP21 (impossible to 100% all categories due to numerous bugs), but even these maps have plenty of good moments that prevent them from being truly sore thumbs. you can say it aged in whatever way you wish, but the bottom line is, playing this wad will not make you go "this is complete shit" unless you're not into any sort of Classic Doom gameplay.

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Maps from Matthias Worch, Thomas Moeller, Adam Windsor, Eric Sambach, and Dario Casali are worth playing. Adelusion's and Iikka Keranen's maps all fall into the "style over substance" category, and have aged poorly because of it. Mixed bag, and doesn't quite hold up to the likes of Final Doom, and the Memento Moris

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Probably the most aesthetically impressive mapset from the 90's. Too bad the level theming is inconsistent (in the case of map12, inconsistent within itself), and Gameplay is largely hit and miss. I recommend playing 4, 6, 9, 11, 14, 15, 17, 18, 19, 23, 24, 28 and 29, and giving the rest of the megawad a skip. Memento Mori 2 is overall better.

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What you get when Memento Mori and Dystopia have a baby. Though the gameplay isn't quite as consistently good, with some maps coming off as boring. That said, Dario Casali's Hatred is among my favourite 90's maps, so that gives the megawad an extra point.

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"Considerably better than both MM wads" Really? Because I thought Requiem was more of a mixed bag. The only maps in Requiem I felt were just as fun as the MMs were D Casali's, T Moeller's, and Worch's. On the other hand Keranen's maps come off as graphics over gameplay(ie, they look good, but are boring), and Windsor's maps are too fillerish. Do I think Requiem is bad? No. But better than the MMs? Hell no.

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Considerably better than both MM wads. REQUIEM should be on everyone's 'must-play-this-befo re-I-die' list.

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I'd give this a minimum of 4*. It has several flaws. But it's a really strong wad for its time. The Demonfear like maps are filler, but IMO they don't really disrupt the game enough to take any points off, I don't see why people are obsessed with these. The main cons are a lack of any real thematic progression (but the MMs were the same) and several maps that inevitably hold up marginally by today's standards. Still I think even for 2015 this would be 'average' and the date bumps it up a point.

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A spiritual successor to the Memento Mori duology. While the maps are prettier and showcase some cool vanilla tricks, the gameplay itself falls a bit short compared to MMs. The demonfear-esque maps from Adam Windsor don't help, either.

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Unknown date

  
Pretty 1337 if you ask me. Maybe even 1338

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Unknown date

  
Requiem and eternal doom are IMO the best 2 megawads of all time. Stuff like AV, Cchest, NDCP, and all those megawads just don't hold this one a candle. And this was made in '97! A minor complaint: It's a curious fact that the 2nd half of the set has some obviously misplaced, thrown in levels, however the first half is practically faultless, the maps are just perfect.Period. When someone makes this good a mapset, I'll be glad to play it, until then, it remains an unbeaten full megawad!

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Unknown date

  
First two thirds are mostly good. Final third is hit or miss. Map 20, 26, and 32 seriously feel like the authors ran out of ideas, so they took some deathmatch maps, added in keys and monsters, and hoped for the best.

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Unknown date

  
Pretty good for the most part. Level designs are top notch, and pretty fun to have a blast in. You can tell they were influenced by the Memento Mori's and Plutonia Experiment. Unfortunately there are a few maps that are disappointing. maps 20, 25, 26, and 32 for example, are far too small and short for my liking, and probably would've better suited being much earlier in the megawad.

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Unknown date

  
I'm starting to think this WAD might actually have some competition with Alien Vendetta... Also, "MAP31: Doorway to Quake"? That's very clever. It needs a few more songs, though. Other than that, great work.

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Unknown date

  
Very good stuff. I can't believe I hadn't played this before!

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Unknown date

  
This MUST be the greatest megaWAD ever made. Not only does it achieve the spectacular gameplay and level design of modern releases (e.g. Alien Vendetta), but it accomplishes this by using the crappy level editors that were available back in 1997. Awesome atmosphere and great music too :)

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Unknown date

  
This wad is better than good it's great. Definitely one of the all time greats.

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Unknown date

  
Best megawad in the world!Fantastic levels, graphics and soundtrack.Music for map11 and map13 is masterpieces!

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Unknown date

  
An exceptional megawad. A lot of the levels were great IMO but map 30 was easy as pie. A megawad that starts easy and ends easy after all the hard parts is one of those megawads I like. -dljosef

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Unknown date

  
It's Requiem. Need I say more?:) 5/5 -Woolie Wool

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Memfis

Unknown date

  
best wad ever along with mm2

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Unknown date

  
Great classic megawad featuring some of the greatest mappers from the early days of doom. Best levels are 1-6, 8, 9, 15, 31, 16, 17, 21-24, and 29, but many of the others are very good too.

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Unknown date

  
Sorry, but this Megawad is ugly as hell, and you can't say it's the age. It was ugly in 1997, and it's still ugly in 2006. First I thought I should give 3 stars, but since I didn't play all the maps, I suppose they are better and give 4. (The reason I didn't play all the maps, was the ugliness of the texture combinations -> *shivers*)

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Unknown date

  
Excellent! Even 8 years later!

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Unknown date

  
As a gamesplayer - and not as a level designer trying to show off - I thought this was super and I still do. If there are any texture errors I don't care, I was having too much fun shooting things. Level two looks lovely in JDoom and level 31 is a more-or-less exact copy of one of Quake's early levels. Five stars.

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Unknown date

  
Legendary 'nuff said

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