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Requiem

   (285 reviews)
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Guest

Unknown date

  
Excellent MegaWAD! But someone should make a dehacked patch for this to display levels name on automap when played in Vanilla Doom. Anyway this is the best classic mapset, I give 5*

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Guest

Unknown date

  
best megawad ever! 5/5

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Guest

Unknown date

  
Really good wad 4/5 -impClaw

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Guest

Unknown date

  
One of the five all-time greats alongside the Memento Mori's, Alien Vendetta, and Hell Revealed, though this might be the weakest of the five. This is mostly because the levels are *very* uneven in style, quality, difficulty and size. But it still contains some of Doom's best ever levels from the likes of Iiika Keränen and Adelusion. Definitely worth your time. --5/5

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Guest

Unknown date

  
This is more then worth Downloading.Second best to AV

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Guest

Unknown date

  
this (with both gothic dm megawads) my favorite ever doom wad. i always play this one and always dream of doing maps like this :-) p.d

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Guest

Unknown date

  
Some gapfiller maps are short and easy (e.g. maps 20, 25, 26). "Hatred" (map 23) is probably the hardest of them - which isn't a surprise since it's from Plutonia expert Casali, after that it gets easier again. Keep in mind that this is from 1997, and lots of the featured architecture is remarkable for that time, especially the contributions by Keränen. If you can accept some weaker maps, you'll have a great 10-15 hours of entertainment. 5/5 - NightFright

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Unknown date

  
After playing through numerous megawads developed throughout the history of Doom, Requiem came out on top without contest. Not even the Memento Mori's and Alien Vendetta could hold a candle to this one. Seriously, folks: anyone who hasn't already played Requiem has no more excuses! Play this megawad and see Doom wad creation at its absolute perfection! With Regards: -Eisenfaust86

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Guest

Unknown date

  
way better than av

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Guest

Unknown date

  
This is one of the best megawads ever assembled on this planet! I have to agree with the third review about some of the maps being "uneven". There were a few maps that were too hard for me. Aside from that, I'm willing to give this a 5/5 since the music was cool.

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Guest

Unknown date

  
Fantastic!! Great megawad!!

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Doomkid

Unknown date

  
This map set is 15 years old guys, cut it some slack - Mostly Mapping brilliance.

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Unknown date

  
I have not played a better megawad in 10 years, I tell you. I wonder if anything can beat it. You have projects like Knee Deep In ZDoom with lots of scripting, effects and other ZDoom stuff, and you see, it's nothing compared to Requiem which is pure Doom. - Zajoman

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Unknown date

  
Requiem is definitely one of the best 5 map collections ever for Doom2. Enjoy!

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Guest

Unknown date

  
Definately one of the best MegaWads I've ever played in my wad. Played all the way through it in one sitting! And, amen to the person that said it is better than Alien Vendetta. I agree 100%

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Guest

Unknown date

  
one of the best megawads ever

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Guest

Unknown date

  
Awesome-this megawad rocks.

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Guest

Unknown date

  
As everyone else has said, this wad is definitely a classic, as much as the MM series is. This wad has the same idea (32 good levels by various authors) but pumps up the theming and detail over the MM series. In 2007, 10 years after this wad's 1997 release, some of the maps obviously look a bit dated, but even today, they're almost all pretty good. And they play great too. Easily a top 10 megawad of all time, and 5/5 is an obvious given.

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Unknown date

  
GP: 4/5 Map: 4.5/5 AR: 3,5/5 Textures: 4/5 A lot of bug on map but this is a megawad, I give 4 stars -alien111

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Unknown date

  
5/5.

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Guest

Unknown date

  
The best Doom2 megawad I have ever played!!! I really like very nicely detailed maps, with plenty of architecture, nasty tricks, shadows, beauty!!!

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Guest

Unknown date

  
overrated shit

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Guest

Unknown date

  
^ agreed, too much "filler" and mediocore maps in here, 2/5!

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Guest

Unknown date

  
Legendary surely, It was the best megawad around until Alien Vendetta got released. It has excellent gameplay and design. Some maps are real jewels of doom editing. But some or really too long, complex, crampy and not fun at all - 4/5 - PerOxyd

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Guest

Unknown date

  
Best. Wad. Ever. -BlasterDRP

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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