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Requiem

   (284 reviews)
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Nevanos

Unknown date

  
Can't believe I have not play this mod until today. It's brilliant!

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Guest

Unknown date

  
Best ever

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StoneMason

Unknown date

  
Nowhere near as good as such 90's classics as the Memento Moris, Icarus, Eternal Doom, Final Doom, or Hell Revealed. This has plenty of decent maps, but also quite a few instances of boring maps and even some garbage filler, which unfortunately plagues the second half of the megawad particularly.

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Guest

Unknown date

  
Back in '97, this was without doubt a 5/5 megawad. Now, late 2010, this still slaughters all but a very few attempts at wad making and is a shinning light to any wannabe creator. The only bad thing I can say is that there was no sequel. Score; an easy 5/5 *****

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Guest

Unknown date

  
Trebile! O/5 How can this grt 4.5/5 How?

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Marcaek

Unknown date

  
I don't really see what's so special about this really. Lots of large, hallwayish maps with obstructive detailing, everything looks so drab and samey. There are some really cool vanilla mapping tricks but this pales in comparison to either Memento Mori. Favorite authors would probably be Windsor or Czerwonka, but Dario beats everyone with Map23. Keranen really could have done with less railroading of progression and sticking high tier monsters in tight spaces where they can't harm you.

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Guest

Unknown date

  
I really have fond memories of this one. It was pretty much the first custom megawad that impressed me. Medium difficulty, very detailed with amazing custom textures, and highly atmosferic designs.Many authors worked on this,and each of them brought his personal style into the episode,so it's very varied in style.But I like this approach more than tightly packed episodes where every level has to be in the same style to "fit together".I guess it's a matter of taste. 5/5 from me.

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Guest

Unknown date

  
hmm... certainly a good wad, but it is dull at times. 3/5

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Guest

Unknown date

  
Extremely good megawad. One of the very few that truly feels hellish.

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Guest

Unknown date

  
Timeless classic. If you happen to find Hell Revealed too hard and Eternal Doom too long and confusing, this is the way to go.

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Guest

Unknown date

  
Only a fuckin idiot would give this anything below 5/5!! One of the wads that murder every single doom level set made after 2005!

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Guest

Unknown date

  
shinning, lewls

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Guest

Unknown date

  
This is one of the greatest megawads ever created! 5/5

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Guest

Unknown date

  
A legend in its time.

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Guest

Unknown date

  
The first half or so of this megawad is top notch, well designed, atmospheric and generally a lot of fun. It's a real shame that many later levels taper off into cheap and outright lame territory at times. 4/5. Worth playing through but I wouldn't care to play through the later levels again.

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Guest

Unknown date

  
Good, good, good!

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Guest

Unknown date

  
well of course i'm going to vote 5 stars... what else am i going to vote, a billion stars?

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Guest

Unknown date

  
Lots of good and great maps, but there are some maps that makes me withdraw one star, so 4* It`s a classic though.

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Guest

Unknown date

  
tihs is good

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Guest

Unknown date

  
Playing through this as a level designer was a humbling experience, as it still destroys most wads made in 2010. And to think these guys did this in '97! Definitely a must-play! 5/5!!!

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Guest

Unknown date

  
For it's time, a pretty nice set of levels one of the few 32 replacements worth playing throughout. That is if you overlook map 20, 32 or other fillerish crap... I'd say it's objectively deserving of 4/5 for it's quality. -Giullietta

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Guest

Unknown date

  
This is a great wad! This is what wad making is all about!!!! Overall- 9.5/10 (5/5)

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Guest

Unknown date

  
Good. But not one of the all time greats.

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Guest

Unknown date

  
Just compare this with any wad made in 1997 and you will see this is by far the best. Now compare it to some of the great wads of today and it still beats most of them hands down. This is possible because of the team of dedicated people who made it - Doom lovers that know what is required to satisfy the Doom lovers need, and my needs were, and still are fulfilled with this great timeless masterpiece. 5/5 all day long.

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Guest

Unknown date

  
Excellent wad!!!!!!!!!!!!

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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