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Requiem

   (284 reviews)
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Agent6

· Edited by Agent6

  

Having just finished the wad I figured I might as well share my thoughts on the experience. This is the second custom wad I have played after Memento Mori, on UV, in GZDoom 3.2.4's Software render.

 

First of all, the levels. I think that they are superb and of high quality, and the vast majority of them use custom textures, occasionally reminding me of some maps from Quake, but that's a good thing in my book. The action takes place in multiple areas, some Earth bound, including some arctic looking zones at the beginning which are later never revisited, and of course later in Hell. Some of the later levels tend to have a medieval feeling to them, such as MAP24, or so they felt to me anyway, I'm not familiar with the vision the authors had for these particular levels.

 

Moving on, there seems to be quite a bit of emphasis blasphemy, making great use of switches with inverted crosses and other, bigger, iron crosses during maps and there's even upside down crucified marines in some of them, such as the aforementioned MAP24, as well as executions. I must say that the amount of dead marines in this wad is surprising, at the very least.

 

Bugs are something I did not experience a lot, and nothing major. There's some problems with the textures in some maps, I remember seeing some odd, "hanging" textures under some walls in the Quake styled levels, but aside from this, I didn't run into any other kind of issues, be they graphical or enemy related.

 

The major problem of this wad is related to the gameplay. Some maps simply force you into using specific guns. Both in the early and later levels I found myself running out of ammo more than I'd like to, being required to resort to either the fist or the chainsaw. Fortunately, when this happened the enemies had the tendency to be either Pinkies, Imps, or other, weaker enemies. This does impact the overall experience and in a negative way from my point of view, feeling almost cheap, it's best for a map to let you figure out what weapons are best to use for different scenarios, instead of forcing you to use something.

 

Despite this, the gameplay is solid most of the time, challenging, and fun. The wad does rely a lot on Revenants, Chaingunners, and Mancubi later in the game to the point they are essentially overused, but not to the point of being outright tiresome to fight them, although it does actually tend to feel this way on a few occasions. On the contrary, enemies such as the Hell Knight are underused, which feels like an artificial method of increasing the difficulty instead of doing something interesting with the maps themselves and the enemy placement within them to spice up the gameplay. Talking about the placement of the enemies, I'd say it's pretty good most of the time, but the maps themselves lack in enemy variety sometimes. On a few occasions however you end up with powerful enemies in either closed or very narrow areas/spaces, which is not fun at all, basically forcing you to take damage. One very interesting thing to point out is that the wad does feature Nazis in at least one map. The element of surprise is most certainly there, and it did take a bit to figure out how they're actually supposed to be killed since there seems to be only one way, or in only one specific spot anyway. I don't find any map in particular to be bad, but I do find at least one of them to really drag on, that being MAP27. While this map has some pretty good gameplay, it becomes tiresome after a short time due to its challenging nature and especially great length. On the other end of the spectrum, some levels are very short, compact, perhaps even fast, and straight to the point, such as MAP25 and MAP26.

 

All this being said, I think that's about it.

 

Is it overrated or underrated? I don't know, and I don't think I want to anyway. It's up to everyone to figure things out on their own and make up their own minds, these are my thoughts on the wad.

 

Will I change my mind later, after playing more wads? Possibly, I don't know the answer to this question either, and even if I do, this review will most definitely not be updated/changed, because for one, I write them very shortly upon their completion, when they're still very fresh in my mind and I want the reviews to reflect the thoughts and feelings I had at the time, and two, I want each one of them (the wads I mean) to stand on their own and not compare one with the other.

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Zalewa

  

Between the time when the oceans drank Duke Nukem and the rise of the sons of Modern Warfare, there was an age undreamed of. And unto this, Requiem, destined to bear the jeweled crown of Doom megawads upon it's troubled file extension. It is I, its player, who can tell thee of its saga. Let me tell you of the times of high Dooming.

 

Doom doom doom doom, doom doom...

 

This here is the crowned jewel of Doom, showing the pure creative force of this fandom. The WAD that was to mark the end of the modding scene, now shines as its achievement, whereas the successing games faded into obscurity. Who would have thought that the simplicity of Doom's geometric shapes will beat the complicated brush mapping of later titles?

 

Is it flawed? - Yes, a little. Does it have technical derpiculties? - Yes. Is it awesome? - Fuck yes.

 

Straight from 1997 comes a mapset of excellent design. You will never notice a misaligned texture, you will never find yourself prolongly stuck, you will never think that the fights are boring. Instead you will find masterpieces such as MAP21, where the Doom engine was pushed to its limits. Or MAP06, which is another take at the famous "'O' of destruction". Or the city-like MAP22 and MAP27. Or the eerie MAP24. It's funny, because when you look at the automap, the shapes are almost always rectangular and bending on right angles. This is something that the mapping community has strayed from nowadays, and yet, in this WAD, it is absolutely not detrimental. There is great variety between the levels. You never feel like you're playing a rehash of a previous design.

 

The combat never stalls and there is right balance between the difficult fights and the monsters placed there to keep you engaged. Sometimes, after a particularly engaging map, the WAD will give you a respite and the next map will be a low monster count, light-play game. This improves the pacing and makes you want to play just one more map, even when you know that it's time to take a break.

 

Initial maps will give you plenty of shotgun and chaingun ammo but very few rockets. This balance changes in the latter half of the WAD and you will have to choose between your weapons more carefully, albeit there will also be plenty of rockets and cells. Whenever a large pack of Barons is thrown at you, it's almost certain you will have enough of BFG ammo to dispose of them quickly. This is very good as it maintains the pace of the game.

This WAD has not aged a bit and if you haven't played it by now, you should give it a try.

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Nazgul9

  
Old school goodness... must play!

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Killer5

  
Pretty darn good.

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Spectre01

  
Eh, it's alright. A few good maps but the rest of the set is either mediocre or filler. Cool use of 3D floors and whatnot but visually inconsistent with some maps looking good while others kind of crappy. Combat is easy and boring.

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Zapzop

  
A timeless classic.

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Combinebobnt

  
I've never gotten far in this wad without falling asleep

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Argent Agent

  
An okay pack. Not very challenging though a lot of the maps look nice, though quite a few of them feel weak or like filler maps. I prefer Memento Mori over this.

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Guest

  
A legendary WAD

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Guest

  
Superior for the time.Liked a lot.

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JudgeDeadd

  
A good mapset; despite some dud levels (MAP12, MAP27) it shows a good variety, and most maps look and play at least quite well. It doesn't really live up to megawads such as Memento Mori but is a solid, fun set in its own right.

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Guest

  
Difficult to rate. Obviously it's made in 1997 thus needs to be rated as such, but IMHO most of the maps are simply not worth a play. And the better ones are, except for a few maps, lightyears behind that other 1997 wad which *did* set standards: Eternal DooM, so it definitely is not 5* legendary. Very small 4* because of some good ideas and the effort, but overall it's just plain legacy.

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NuMetalManiak

  
you look back at this one and you see rather balanced maps (except MAP24) and some neat Doom tricks. back in the day, this shit was quite surprising to see, now everyone doesn't care anymore as substance over style now that Doom Builder rules the modern mapsets. play for the nostalgia.

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Guest

  
Maps from Matthias Worch, Thomas Moeller, Adam Windsor, Eric Sambach, and Dario Casali are worth playing. Adelusion's and Iikka Keranen's maps all fall into the "style over substance" category, and have aged poorly because of it. Mixed bag, and doesn't quite hold up to the likes of Final Doom, and the Memento Moris

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Guest

  
Probably the most aesthetically impressive mapset from the 90's. Too bad the level theming is inconsistent (in the case of map12, inconsistent within itself), and Gameplay is largely hit and miss. I recommend playing 4, 6, 9, 11, 14, 15, 17, 18, 19, 23, 24, 28 and 29, and giving the rest of the megawad a skip. Memento Mori 2 is overall better.

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Guest

  
What you get when Memento Mori and Dystopia have a baby. Though the gameplay isn't quite as consistently good, with some maps coming off as boring. That said, Dario Casali's Hatred is among my favourite 90's maps, so that gives the megawad an extra point.

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Guest

  
"Considerably better than both MM wads" Really? Because I thought Requiem was more of a mixed bag. The only maps in Requiem I felt were just as fun as the MMs were D Casali's, T Moeller's, and Worch's. On the other hand Keranen's maps come off as graphics over gameplay(ie, they look good, but are boring), and Windsor's maps are too fillerish. Do I think Requiem is bad? No. But better than the MMs? Hell no.

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Guest

  
Considerably better than both MM wads. REQUIEM should be on everyone's 'must-play-this-befo re-I-die' list.

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Guest

  
I'd give this a minimum of 4*. It has several flaws. But it's a really strong wad for its time. The Demonfear like maps are filler, but IMO they don't really disrupt the game enough to take any points off, I don't see why people are obsessed with these. The main cons are a lack of any real thematic progression (but the MMs were the same) and several maps that inevitably hold up marginally by today's standards. Still I think even for 2015 this would be 'average' and the date bumps it up a point.

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Guest

  
A spiritual successor to the Memento Mori duology. While the maps are prettier and showcase some cool vanilla tricks, the gameplay itself falls a bit short compared to MMs. The demonfear-esque maps from Adam Windsor don't help, either.

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Guest

Unknown date

  
Pretty 1337 if you ask me. Maybe even 1338

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Guest

Unknown date

  
Requiem and eternal doom are IMO the best 2 megawads of all time. Stuff like AV, Cchest, NDCP, and all those megawads just don't hold this one a candle. And this was made in '97! A minor complaint: It's a curious fact that the 2nd half of the set has some obviously misplaced, thrown in levels, however the first half is practically faultless, the maps are just perfect.Period. When someone makes this good a mapset, I'll be glad to play it, until then, it remains an unbeaten full megawad!

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Guest

Unknown date

  
First two thirds are mostly good. Final third is hit or miss. Map 20, 26, and 32 seriously feel like the authors ran out of ideas, so they took some deathmatch maps, added in keys and monsters, and hoped for the best.

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Guest

Unknown date

  
Pretty good for the most part. Level designs are top notch, and pretty fun to have a blast in. You can tell they were influenced by the Memento Mori's and Plutonia Experiment. Unfortunately there are a few maps that are disappointing. maps 20, 25, 26, and 32 for example, are far too small and short for my liking, and probably would've better suited being much earlier in the megawad.

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Guest

Unknown date

  
I'm starting to think this WAD might actually have some competition with Alien Vendetta... Also, "MAP31: Doorway to Quake"? That's very clever. It needs a few more songs, though. Other than that, great work.

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  • File Reviews

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