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Raid

   (3 reviews)
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About This File

Walking through the baren wastelands inspecting the damage that the demons from hell have left you with, you spot an injured demon hobbling about. Suspecting there may be more where it came from. All of a sudden, you hear a crack, and then the ground begins to tremble underneath your very feet. You stumble trying to keep your footing. The quake is too strong. You fall backwards into a steep pit that you never recall being there before. Your bag of ammo snags on a branch, and you fall on your back far below. You hear shots coming from behind. You run for your life. Finally, at a place to catch your breath, you stop and pull out your trusty pistol. You feel this may not be a pleasant journey. You are forced to kill all that surrounds you, in a desperate attempt to spare your life before whatever inhabits this place decides to come home for dinner.


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Memfis

  
A fun little level. Interesting abstract design and plenty of monsters (including nazis) to kill with RL and BFG. Pretty easy indeed but I somehow got too cocky and died once anyway.

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Guest

Unknown date

  
a little to easy

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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