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The Hives

   (1 review)
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<--- I hate this trying to fill this line, but many people like a bit of story, so I better think of one >:-<

Okay, hows this:

After cleaning up phobos, deimos, hell, and earth, you got a little slack, relaxed yourself, etc. Aren't heroes (or heroines, to be politically correct) supposed to get fat juicy rewards? You still have your souvenir bunny impaled on a stake, but it's hardly a king's (or queen's) ransom. If you had asked for money BEFORE saving the world, you could have been the richest man (stuff the equal opportunities, it's getting tedious) on earth.

Now you are sharing a run-down shack with some mice, a million spiders, and a rare form of fungus. you are listed as "experiencing moderate financial difficulties" (ie. you can't afford a piece of paper on which to work out how deeply you are in debt).

There is only one way left to earn a living: bounty hunting. That is where a (substantial) reward is agreed on before you risk life and limb for the salvation of mankind.

You have heard about a military bunker, roughly two miles north of deimos, which could easily have been infected. Using a little blackmail, you secure a nice hefty sum for assassination of the tyrant ruling the adjoining subterranean caves. However, in a (feeble) attempt to withstand the invasion, the occupants of the base did their best to seal off the caves, so access will not be easy... >:->


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If the author had five friends, they could be called "Benfold's Five". My joke. This is a large and very bland level without much detail; lots of empty square rooms and Dr Who corridors. It's behind the times for 1997 and feels very spartan and imaginative today. There are a couple of decent bits (some imps feasting on a corpse, and... that's it). Monster fights unimpressive, separated by silence. One good lava chasm, but it's slim pickings.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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