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Eye Spy (Deathmatch Episode)

   (1 review)
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About This File

I called it Eye Spy because, well, it seemed appropriate. This level may seem large at the onset, but it has been found to be "just right" when playing in deathmatch. There are many, many sniper zones; a large catwalk surrounding a large courtyard; an altar room with a pit of death :) ; a torture room with a crushing ceiling; a lockable room for those occasions where you need to "duck in quick"; a look-out tower; a upward spiral staircase; ALOT of barrels; and ALL the weapons.. (if you can find 'em...); and a bunch of secret rooms.


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Doomkid

Unknown date

  
I really like some of the wide open architecture found here, definitely a bit ahed of the standard for 1994 - but man, this is far too large for even a 4 man deathmatch. Would be appropriate and fun for an 8 man last man standing/hide and seek game.

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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