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Area 51

   (24 reviews)
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About This File

Area 51, The militarys not so top secret base in Nevada, rumored to be the high tech research center and holding area for aliens, has cut off communications with unnamed high ranking officials in Washington DC.
We are sending you in alone to investigate armed with latest technology. You will have a security pass bio-chip inserted under your skin so you can enter all tightly controlled ultra secure areas. The bio-chip will allow you to get through the bio- scanners without tripping the alarm. However, If it is damaged or exposed to high levels of radiation it may not work. Also, It is untested on the gene scanner under construction there. Try to aviod this area if possible. If you trip an alarm try and find an escape route pronto. It is possible the compound houses a UFO. This may be your only means of escape once you enter AREA 51!


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Tritnew

  
A great and classic WAD from '97, I love that It takes place on a Science Fiction like enviorment. Though, the difficulty Is pretty rough around the edges, but other then that, It's a spot on WAD that You'll have fun with. 5/5.

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Guest

  
Excellent for something so old! I like the custom sprites. Very engrossing.

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Doomkid

  
Legendary WAD, one of my favorites as a child. I think this was the first time I had seen custom grahpics in Doom and I was blown away. It's still great fun today.

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Guest

Unknown date

  
Outstanding. Good work on the graphics, unique atmosphere/appearance, and the gameplay bounces along nicely. Not at all easy (on UV) but it's quite feasible to play all the way through without using saves. The ammo supply is quite generous, but not absurdly so.

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Guest

Unknown date

  
really cool mod

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Guest

Unknown date

  
A pretty cool classic mod. This was one I played years ago... never could quite finish it because I wasn't great playing and it is slightly difficult... well not that difficult by modern level standards. I still recommend it. It's a good play. Seems like there could be more added to it. 4/5.

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TimeOfDeath

Unknown date

  
fuckin cool, nice/funny sprites

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Guest

Unknown date

  
Icarus-style, but only two maps, quite big. Notable for cacodemon sprite replacement (also WolfSS sprite replacement, but this one sucks). Cool layout, pretty good effort overall. 4/5 stars, vdgg

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Guest

Unknown date

  
A 90s science fiction wad made with love and care. Secret military bases, aliens, explosions, Billy Idol... And it's from the guys that were a part of the Squadron 417 team. 18 stars.

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Guest

Unknown date

  
5/5. One of the best wads I've ever played concerning sci-fi.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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