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Area 51

   (24 reviews)
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About This File

Area 51, The militarys not so top secret base in Nevada, rumored to be the high tech research center and holding area for aliens, has cut off communications with unnamed high ranking officials in Washington DC.
We are sending you in alone to investigate armed with latest technology. You will have a security pass bio-chip inserted under your skin so you can enter all tightly controlled ultra secure areas. The bio-chip will allow you to get through the bio- scanners without tripping the alarm. However, If it is damaged or exposed to high levels of radiation it may not work. Also, It is untested on the gene scanner under construction there. Try to aviod this area if possible. If you trip an alarm try and find an escape route pronto. It is possible the compound houses a UFO. This may be your only means of escape once you enter AREA 51!


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Tritnew

  
A great and classic WAD from '97, I love that It takes place on a Science Fiction like enviorment. Though, the difficulty Is pretty rough around the edges, but other then that, It's a spot on WAD that You'll have fun with. 5/5.

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Guest

  
Excellent for something so old! I like the custom sprites. Very engrossing.

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Doomkid

  
Legendary WAD, one of my favorites as a child. I think this was the first time I had seen custom grahpics in Doom and I was blown away. It's still great fun today.

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Guest

Unknown date

  
Outstanding. Good work on the graphics, unique atmosphere/appearance, and the gameplay bounces along nicely. Not at all easy (on UV) but it's quite feasible to play all the way through without using saves. The ammo supply is quite generous, but not absurdly so.

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Guest

Unknown date

  
really cool mod

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Guest

Unknown date

  
A pretty cool classic mod. This was one I played years ago... never could quite finish it because I wasn't great playing and it is slightly difficult... well not that difficult by modern level standards. I still recommend it. It's a good play. Seems like there could be more added to it. 4/5.

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TimeOfDeath

Unknown date

  
fuckin cool, nice/funny sprites

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Guest

Unknown date

  
Icarus-style, but only two maps, quite big. Notable for cacodemon sprite replacement (also WolfSS sprite replacement, but this one sucks). Cool layout, pretty good effort overall. 4/5 stars, vdgg

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Guest

Unknown date

  
A 90s science fiction wad made with love and care. Secret military bases, aliens, explosions, Billy Idol... And it's from the guys that were a part of the Squadron 417 team. 18 stars.

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Guest

Unknown date

  
5/5. One of the best wads I've ever played concerning sci-fi.

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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