Eyeless through Hell DOOM II PWAD file documentation
NAME : EYELESS.WAD
BYTES : 227432 Bytes
MAP : MAP01 MAP02 MAP03
PLAYER 1 : MAP01 MAP02 MAP03
PLAYER MULTI: MAP01 MAP02 MAP03 (Two Player Only)
DEATHMATCH : MAP01 MAP02 MAP03 ( " " " )
DIFFICULTY : EASY HURT ULTRA
BUILD TIME : TWO WEEKS
This Pwad was composed by MARCUS MALDEN in end-August '95 with DEU á6.66
Contact: Marcus Malden
WARNING: THIS PWAD MAY BE HAZARDOUS TO YOUR HEALTH!
This is the update with MULTI player Options. It also has some minor
MAP01 First Part: KILLEYES.WAD
You start in a room, ready to equip yourself. If playing on
ultra-violence of above, you will get the red key that will
make your life more easy, because all dead monsters in level
HMP or below will be alive.
You will certainly continue until you come to a nukage room.
There, throw the switch and proceed to the soul spheres...
Take all the ammo you can get and run to the two switches in
the rectangular room. If you want, you can kill some Imps then.
HYPERACTIVE KILLING ZONE!
Then go in the seperate part with the Cacodemons. Kill the
monsters waiting around and go to the blue lite bar in front of
the exit door, then activate the switch behind the door.
Whoop, Exit openes...
MAP02 Second Part: KILLEASY.WAD
Proceed through the west door and pick up the goodies on the
floor. Kill some monsters, then go to the lift. There are two
lifts joining each other, so it is not possible to step back.
Upstairs, some humanoids want to tell you the caliber of their
If you come across an animated wall, try to push it...
The rest of the level will not be difficult.
MAP03 Third Part: KILL101%.WAD
DISCLAIMER: Only the best survive this one, make sure to save
often! (If you know the level better, it will be easy and there
is only one spot that I reasonable save my game.)
In this computerized center of Hell is a switch that looks like lava
and must be shot on. This is far the worst trick of the level.
I will not give a straight way to solve this level, so if you want
to see what it has, look through the demo, if not: go on and make
it till Part Three!
UPDATE The third part was proved to be too easy with windows to the end
room. I removed the windows where it could be. Now there are also
other monsters than Imps in the end room.
NOTE: These levels have not been designed to be deathmatch levels.
If you want to battle in them, go for it but don't be afraid if
you think that it is only single player.
After playing these levels in multiplayer i must agree that there
is one awful unfair spot in level construction. I will remove this
on a later version, but until I find something more important than
reconstructing an old .wad file that you already know (I think you
would prefer a new level) - i will leave it that way.
If you play multiplayer (co-op mode), please look at your partner
at the beginning of the third level. In the computerized center is
a double-barreled shotgun. (For those of you who wonder now: it is
next to the 'worst trick of the level'). If you open the cross-
shaped door and go through it the connection between the two rooms
you just left will close. That's Ok in Deathmatch, if your foe is
trapped and you go getting the rocket launcher! In co-op mode this
trap is too dumb - please don't spring it.
RULES My PWADs follow certain rules:
1.) Each level can be completed solitaire and individually, that
means that in levels two and three you get all the weapons that
you should have found in earlier levels easier.
2.) The Endroom of each level matches to the startpoint in the
following level. That holds not true to Deathmatch games.
3.) There is no rule No.3.
4.) These rules are not always true.