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doometic.zip

   (3 reviews)
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About This File

When I first got into hacking around with doom, I had a friend who liked Doom much more than he liked heretic. So he asked me if it were possible to pull the maps out of His heretic and play them in the Doom engine. What you have here is the resulting answer.

This little batch file, and the utilities packed with it (none of which are mine), extract the map info from Heretic, run them through a converter, and recompile them into a single wad. A fair warning, not all of the textures work quite right and sometimes things look a little strange, and some of the monster replacement will shock you (at least it did me), but this is for fun, so Hey.

As a copyright note, no ID or Raven coprighted material is included in this package. You need Heretic Wad to extract from and Doom to play.


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Unknown date

  
omg most hilarious utility evar!!! makes you realize how crappy the alignments in heretic were. a lot of maps are also now unfinishable :P

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Unknown date

  
Errr... what's the point ? It's totally unusable...

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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