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SKULKEEP.WAD (instant: MAL_SKUP.WAD)

   (6 reviews)
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About This File

This is Skulkeep.wad. When you get it, it may be named MAL_SKUP.WAD. This is just the same thing, but you must run SKULKEEP.BAT to expand it. Or Skulkeep.wad if it was expanded before. The resulting PWAD will be around 4,5 MB...

Now for the level: In the Demos, both recorded at Skill Level Ultraviolence, you can watch the wrong and the right way how to start the level. I agree that the second demo is a bit long - that's although I wanted to die fast. The level is thought for single player. In Deathmatch you should have no problems, you cannot get stuck, but it was thouhgt for single player. Attentione: I used the old idea of hallways that open into rooms. I think that the level is not playable in Nightmare mode. (NEW:) Note that the level has (NEW) monsters and flats replaced. After having noticed (grave) problems with DEMOs here, the description of the demos may differ from what is final. I will re-record them.


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Guest

Unknown date

  
Not bad. Uses some sprites from Hexen, and the "greetings mortal" voice sample. The level is short but fun, with a few traps and clever falling walls. Not a particularly memorable level (it's too short for that) but it pleased me and that is all that matters. I dig the electric orgasm of the cackleberry conundrum.

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Unknown date

  
Entertaining level, some monsters are abused for style effects apart from there usual role. The design succeed in creating a certain dungeon atmosphere. 4/5 coldfusio.

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Guest

Unknown date

  
'twas ok for 97. Worth one playthrough if you have nothing better to do. 3/5

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Guest

Unknown date

  
Pretty short and easy, and nothing to write home about, but a good little time waster. - GreazyShorts

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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