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SKULKEEP.WAD (instant: MAL_SKUP.WAD)

   (6 reviews)
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About This File

This is Skulkeep.wad. When you get it, it may be named MAL_SKUP.WAD. This is just the same thing, but you must run SKULKEEP.BAT to expand it. Or Skulkeep.wad if it was expanded before. The resulting PWAD will be around 4,5 MB...

Now for the level: In the Demos, both recorded at Skill Level Ultraviolence, you can watch the wrong and the right way how to start the level. I agree that the second demo is a bit long - that's although I wanted to die fast. The level is thought for single player. In Deathmatch you should have no problems, you cannot get stuck, but it was thouhgt for single player. Attentione: I used the old idea of hallways that open into rooms. I think that the level is not playable in Nightmare mode. (NEW:) Note that the level has (NEW) monsters and flats replaced. After having noticed (grave) problems with DEMOs here, the description of the demos may differ from what is final. I will re-record them.


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Guest

Unknown date

  
Not bad. Uses some sprites from Hexen, and the "greetings mortal" voice sample. The level is short but fun, with a few traps and clever falling walls. Not a particularly memorable level (it's too short for that) but it pleased me and that is all that matters. I dig the electric orgasm of the cackleberry conundrum.

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Unknown date

  
Entertaining level, some monsters are abused for style effects apart from there usual role. The design succeed in creating a certain dungeon atmosphere. 4/5 coldfusio.

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Guest

Unknown date

  
'twas ok for 97. Worth one playthrough if you have nothing better to do. 3/5

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Unknown date

  
Pretty short and easy, and nothing to write home about, but a good little time waster. - GreazyShorts

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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