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DEAD

   (2 reviews)
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About This File

True killing level for you to enjoy. This wad took about 100 man hours as five engineering students worked fast paced to modify things. If you have yet to find the right wad then this is for you. Doom Magazine rates this level as the hottest release since garden.wad so try it. Oh if you can't take a challenge than this wad is not for you although it is designed for deathmatch.


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Guest

Unknown date

  
You can tell the quality of a WAD by the first line of its .txt: WAD Authoring Template V1.4 (Clip this line). 'Nuff said.

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Guest

Unknown date

  
A decent-looking deathmatch map, set in a castle courtyard with overlooking passages. The problem is the gameplay: it's obviously untested in single play. Firstly, it's impossible to exit due to an error in the map's design. Secondly, getting 100% kills is impossible due to a faulty teleporter. Thirdly, there's so little ammo you're forced to non-berserk punch your way through almost all of the reachable monsters. Fourthly, there's not a single health pack or potion to be found. Oh, joy. --0/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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