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YOHO.WAD

   (5 reviews)
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About This File

My friends say that this level is too hard, but if wasn't difficult, it wouldn't be worthwile. It's not one those 'impossible' wads that I've tried. I spent a lot of time with detail too. I hate when rooms look like the textures were thrown together.


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Guest

Unknown date

  
Play is so-so, design and visual below average but not really bad. There are some puzzles that must be solved to progress. As far as I can tell there is a bug on the blue key door preventing it from opening, so I cut points off.

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Guest

Unknown date

  
there's no problem with the blue key, there's even a demo (by the previous poster) to prove it. if you can't get the key your too slow. i wouldn't say its mediocre more like average. 3/5

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Guest

Unknown date

  
Blue key door seems to be bugged, and the map has some annoying design flaws (they don't deserve the moniker "puzzles") that leave the player wandering around lost and confused. Aside from those things, it's a mediocre old wad.

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Unknown date

  
A good large 94 WAD. Early on the opposition is stiffer than later, but there is a BFG secret for that. A few puzzle that requires some brainwork, like getting out of the chamber with a horde of imps and demons. To get the blue key you must run and run fast. Pretty darn good, look for a max demo of this on DSDA soon. - N_A

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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