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YOHO.WAD

   (5 reviews)
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About This File

My friends say that this level is too hard, but if wasn't difficult, it wouldn't be worthwile. It's not one those 'impossible' wads that I've tried. I spent a lot of time with detail too. I hate when rooms look like the textures were thrown together.


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Guest

Unknown date

  
Play is so-so, design and visual below average but not really bad. There are some puzzles that must be solved to progress. As far as I can tell there is a bug on the blue key door preventing it from opening, so I cut points off.

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Unknown date

  
there's no problem with the blue key, there's even a demo (by the previous poster) to prove it. if you can't get the key your too slow. i wouldn't say its mediocre more like average. 3/5

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Unknown date

  
Blue key door seems to be bugged, and the map has some annoying design flaws (they don't deserve the moniker "puzzles") that leave the player wandering around lost and confused. Aside from those things, it's a mediocre old wad.

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Unknown date

  
A good large 94 WAD. Early on the opposition is stiffer than later, but there is a BFG secret for that. A few puzzle that requires some brainwork, like getting out of the chamber with a horde of imps and demons. To get the blue key you must run and run fast. Pretty darn good, look for a max demo of this on DSDA soon. - N_A

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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