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LAST HOPE of the UAC

   (9 reviews)
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About This File

Many years have passed since the first bloody encounters with the enemy, and so, the war against the demon invaders continues, unabated, despite the heroic efforts of the UAC. Time has taken it's toll as well. The resources of the once mighty UAC are nearly exhausted, while the enemy seems to grow stronger and bolder all the time... You (and possibly, your squadmate) are the last hope of the UAC. You have been chosen, from among the last remaining space marines, to penetrate the Caves of Steel, formerly a UAC moonbase, and somehow gain knowledge of (or access to) the legendary "ShadowGate", by which the enemy transports most of its troops and supplies. This gate cannot be destroyed, but it may be able to be used to penetrate the supernatural defenses of the enemy, somehow. You will be inserted directly into the base via confiscated enemy slipgate technology and from that point on, you'll be on your own.


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Unknown date

  
An excellent episode and terrific music selection. In particular, I'd like to single out the author's "Beehive" (D_E1M2) - an epic track! For some reason, none of the numerous secrets have the secret special bit set, so you always get 0% in vanilla. Unmarked switches is another (minor) gripe. Only 87% kills possible on E1M7. Look for a demopak for this on DSDA soon. - N_A

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Unknown date

  
And now, in the space station base of the UAC, he knew there were demons.

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Unknown date

  
The music indeed is awesome (some may find it too pompous/heavily orchestrated though, there's even a Chopin arrangement). Gameplay is tedious: too cramped, few open areas always include cyberdemons… Many custom sounds don't help: some are acceptable (teleporter), other highly annoying (zombiemen deaths). Overall, this is a bit like Icarus or Marswar, similar texture use, progression and poor implementation of nice ideas. 1st level is for fans of Jon Landis' claustrophobic mapping style. 3/5 stars, vdgg

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Unknown date

  
Nice episode. A bit too easy for the most part though.

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Unknown date

  
For 1997, this is really shitty. At least the 3 original tunes are nice; shame the author won't let other people use them in maps. Not that he'd care 14 years later, but... 1/5

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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