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LAST HOPE of the UAC

   (9 reviews)
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About This File

Many years have passed since the first bloody encounters with the enemy, and so, the war against the demon invaders continues, unabated, despite the heroic efforts of the UAC. Time has taken it's toll as well. The resources of the once mighty UAC are nearly exhausted, while the enemy seems to grow stronger and bolder all the time... You (and possibly, your squadmate) are the last hope of the UAC. You have been chosen, from among the last remaining space marines, to penetrate the Caves of Steel, formerly a UAC moonbase, and somehow gain knowledge of (or access to) the legendary "ShadowGate", by which the enemy transports most of its troops and supplies. This gate cannot be destroyed, but it may be able to be used to penetrate the supernatural defenses of the enemy, somehow. You will be inserted directly into the base via confiscated enemy slipgate technology and from that point on, you'll be on your own.


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Unknown date

  
An excellent episode and terrific music selection. In particular, I'd like to single out the author's "Beehive" (D_E1M2) - an epic track! For some reason, none of the numerous secrets have the secret special bit set, so you always get 0% in vanilla. Unmarked switches is another (minor) gripe. Only 87% kills possible on E1M7. Look for a demopak for this on DSDA soon. - N_A

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Unknown date

  
And now, in the space station base of the UAC, he knew there were demons.

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Unknown date

  
The music indeed is awesome (some may find it too pompous/heavily orchestrated though, there's even a Chopin arrangement). Gameplay is tedious: too cramped, few open areas always include cyberdemons… Many custom sounds don't help: some are acceptable (teleporter), other highly annoying (zombiemen deaths). Overall, this is a bit like Icarus or Marswar, similar texture use, progression and poor implementation of nice ideas. 1st level is for fans of Jon Landis' claustrophobic mapping style. 3/5 stars, vdgg

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Unknown date

  
Nice episode. A bit too easy for the most part though.

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Unknown date

  
For 1997, this is really shitty. At least the 3 original tunes are nice; shame the author won't let other people use them in maps. Not that he'd care 14 years later, but... 1/5

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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