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LAST HOPE of the UAC

   (9 reviews)
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About This File

Many years have passed since the first bloody encounters with the enemy, and so, the war against the demon invaders continues, unabated, despite the heroic efforts of the UAC. Time has taken it's toll as well. The resources of the once mighty UAC are nearly exhausted, while the enemy seems to grow stronger and bolder all the time... You (and possibly, your squadmate) are the last hope of the UAC. You have been chosen, from among the last remaining space marines, to penetrate the Caves of Steel, formerly a UAC moonbase, and somehow gain knowledge of (or access to) the legendary "ShadowGate", by which the enemy transports most of its troops and supplies. This gate cannot be destroyed, but it may be able to be used to penetrate the supernatural defenses of the enemy, somehow. You will be inserted directly into the base via confiscated enemy slipgate technology and from that point on, you'll be on your own.


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Unknown date

  
An excellent episode and terrific music selection. In particular, I'd like to single out the author's "Beehive" (D_E1M2) - an epic track! For some reason, none of the numerous secrets have the secret special bit set, so you always get 0% in vanilla. Unmarked switches is another (minor) gripe. Only 87% kills possible on E1M7. Look for a demopak for this on DSDA soon. - N_A

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Unknown date

  
And now, in the space station base of the UAC, he knew there were demons.

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Unknown date

  
The music indeed is awesome (some may find it too pompous/heavily orchestrated though, there's even a Chopin arrangement). Gameplay is tedious: too cramped, few open areas always include cyberdemons… Many custom sounds don't help: some are acceptable (teleporter), other highly annoying (zombiemen deaths). Overall, this is a bit like Icarus or Marswar, similar texture use, progression and poor implementation of nice ideas. 1st level is for fans of Jon Landis' claustrophobic mapping style. 3/5 stars, vdgg

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Unknown date

  
Nice episode. A bit too easy for the most part though.

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Unknown date

  
For 1997, this is really shitty. At least the 3 original tunes are nice; shame the author won't let other people use them in maps. Not that he'd care 14 years later, but... 1/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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