=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- hey VKILLER build some original levels would you !
`EDGE OF INSANITY' DOOM ][ DEATHMATCH WAD PACK
Title : EDGE of Insanity- nearly driven to this completing
this pack :) The title was taken from the album
of the same name by a great guitarist,Tony MaCalpine.
Filename : Edge.ZIP contains Edge.wad and Edge.txt VKILLER YOU ARE A NOB !!!
World Builder : Stuart McKendrick from England.
E-mail Address : Stuart@zone.u-net.com
Nickname : YETI
Previous DM wads created : Ozone, Battery, Bleed, Tower, Openair and Ruins.
These were previously released as individual wads.
Reasons for creating EDGE : My skills in designing, building and texturing
levels evolved after the completion of each map.
Therefore I wanted to bring my old wads up to date
by making them look as good as they played by
creating this pack.
Description : Edge is an intense 6 map experience.
Edge was designed for 2 player deathmatch only.
Level speed during modem play has also been taken
into consideration during construction on some
levels especially - Openair.
Additional Credits to : Thanks to Matthew Gillet for showing me the
thrills that deathmatch brings, plus
introducing me to the finer points of deathmatch. Danny Lancashire for helping me test the levels.
To team Eternal for a great interpic screen.
My apologies for not stating the author I don`t
know who created it.
Thanks to John Walker for scanning the word
Very special thanks to Danny Lancashire for
playtesting most of the maps contained in this pack,
you`ve been a great help.
Matthew Gillet playtested - Ozone, Bleed.
Thrasher playtested - Battery
Greetings to : Danny, Matt, Karl, Ian and Richard Gillet + all the other members of
the British Doom League, you know who you are guys. Not forgetting
some old friends from the Brighton Dungeon of Doom.
How you guys doing anywa? :)
Deathmatch Levels # : Maps 1 Through 6
1 - The Ruins
My very latest map which turned out slightly smaller than orignally
envisaged, yet it plays very close to how I intended. Ruins is an intense
level that requires the player to be deadly accurate and not be wasteful
N.B. The button which lowers the BFG lift is not difficult to
press, I just make it look that way :D (see demo 1)
2 - Ozone
Much work was spent updating this wad to look as well as it does.
Ozone is easy to learn but very difficult to master. I think you need to
know you opponent very well because anticpation is sometimes the key to
You can pull off some amazing BFG shots, you just have to experiment to
get the most from this level.
3 - Bleed
The design of this level introduces a three level height variation
offering some great opportunites for spectacular frags. The powerful
weapons (BFG etc) require more skill to aquire than my other levels,
but then that makes the kill more rewarding :) Please note that there
are many ways to get the BFG, however, I was unable to show you the best
way in the demo because I was under alot of pressure :) There are two
routes to the plasma and two ways out. Play around with the level because
of course the buttons and lifts give your position away, but they can also
be used to your advantage and act as a decoy.
(Included in British 7)
4 - Openair
I really feel that this is probably my best level overall to date.
Openair offers battles that take place all across the level due to
excellent weapon placement. I think the strength of this level and
probably the whole pack come to that, lies in the variety of shots you
can achieve and the ease at which you can cover the ground.
(Included in British 10)
5 - Tower
The tower part of the level offers so many variations that second
guessing your opponents next move is sometimes very difficult. The
perimeter is an area that looks simple yet offers all sorts of cat and
mouse play. Respawn kills and tele frags play a larger part here to.
(Included in British 10)
6 - Battery (based on dweller2 map 3)
This level was a departure from my normal use of textures (brick
and metal). And for this reason I feel this is the weakest looking map,
yet playability wise it`s right up there. Battery is my largest most open
level yet and has been tested with 3 and 4 player, although I found it very
(Included in British 9)
Single Player : ZZZzzz!
Cooperative 2-4 Player : UM...... I don`t think so Chief!
Deathmatch 2-4 Player : Oh YES!!!
3&4 player. All maps are probably too small.
Difficulty Settings : Optimized for "Old deathmatch" skill 4 only. Why?
because that`s the only way to play deathmatch
it's that simple. Try it!
New Sounds : Chaingun, Respawn, Pickup, BFG, SB and Death Yells
New Graphics : Title, F1/Help and interlevel screen. Sky texture
status bar, pause and even golden text.
New Music : All map music replaced.
Demos Replaced : Please note that 3 lmps (version 1.9) of 4-5 minute
duration have been included to give you a little
taster. Just wait at the title screen to view demos.
Base : All Levels were built from scratch.
Build time : You wouldn`t believe me if I told you.
Editor(s) used : Waded 1.38 Beta.
Wadcat for putting all the levels together.
Wintex for inserting graphics, sounds etc...
Deep `97 for cleaning up and optimizing the level.
Known Bugs : Openair - Underneath the two larger windows ammo
goes through the wall when you nose is pressen up
against the brick. But how many of you walk up to
walls and fire off rockets...... hmmmm I thought so.
Basically these errors do not affect gameplay in any
=-=-=-= Copyright/Permissions =-=-=-=
Authors MAY NOT use this Wad-Pack as a base to build additional levels/packs,
You MAY distribute this PWAD, provided you include this file intact.
If you have any constructive comments at all on the level good or bad please
let me know.
N.B. Saying the level is complete shat!! is not constructive :)
CAINE IS A LIAR!!!! AND A BELL END!!
=-=-=Where to get this WAD=-=-=
British Doom League BBS (01290) 426847 UK 24 Hrs 7 days
Mr Doom`s Web Page