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UACHQ.WAD

   (1 review)
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You get a phone call 4 am in the morning, you pick it up and ask "Who the hell is calling me 3 in the morning!?", the person on the other line answers, "This is the UAC H.Q., we've got a major problem here, no time to tell you the story, but this should give you a hint", you ask, "What?", he answers, "Moon base. I have no more time to talk, you will be teleported here in 2 minutes, good lu..", you only hear a scream and a hissing noise. You know what's happening, and you gotta stop 'em.


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Never_Again

  
Two small levels from June '97. Mostly rectangular rooms connected by narrow halls, populated by former humans exclusively. Clear a room, go to next one, pick up a key, repeat. Design is bare, although some effort has been put into side areas. Total playtime about five minutes.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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