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STAR TREK: HOLODECK.WAD

   (4 reviews)
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About This File

Map 01 : This was my first map for Doom2, a twentieth-century street scene. It has been updated since its original version with the new graphics that I made for this wad.

Map 02 : A homemade map of the starship Enterprise. The layout of the hallways was not meant to be accurate; but certain rooms (ie: the bridge, ready room, observation lounge, transporter rooms, and ten forward) were based on set designs from Star Trek: The Next Generation.

Map 03 & 04 : Most of these two are homemade; the western towns in the middle of each map, however, were based on the first two maps from Boothill.wad by Tim Ash. (Just think of the wild west as a holodeck program within the Star Trek theme.)

Map 05 : For this one I changed about 80% of the map from startrek.wad, and then pasted the whole thing onto itself to form two new starships: one whole and one damaged.


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Guest

  
Too high copy&paste factor, and too primitive layout and gameplay. Overall: solid meh + .5 for the effort + .5 because from 1997 = very small 3*.

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Guest

Unknown date

  
It's OK. Star Trek fans should like it, but gameplay isn't all that great.

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TimeOfDeath

Unknown date

  
this was cool

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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