Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Mies van der Rohe's Barcelona Paviljon

   (4 reviews)
Sign in to follow this  

Guest

About This File

Walk-through (too young to die) of replica of real place design by famous architect. If you don't know the place, you rather shoot some sergants (hurt me plenty) or some cacode- mons (ultra-violence) !!!!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Walter confetti

  

Got this wad while browsing randomly a Doom shovelware cd i own at home.

Conceptually is a lovely map based a brutalist style architecture and simple, open layout, gameplay is pretty easy and messy, just a bunch of monsters small groups (like a group of shotgunners surrounding the building, lost souls in close rooms). Bleeding sectors and a exit hidden in a dark border area it's the cherry pie to all.

Share this review


Link to review
Guest

Unknown date

  
This is an oversized recreation of Ludwig Mies van der Rohe's Barcelona Pavilion, which was built back in 1929. It had a simple, polygonal design that suits Doom fine. The problem is that it's crap to play in; there are 59 monsters, exclusively lost souls and cacodemons, but it only takes twenty seconds to run to the exit. One star for the esoteric subject matter (what next, Fallingwater?), minus several million for the rubbish gameplay.

Share this review


Link to review
Doomkid

Unknown date

  
Seems OK for deathmatch, but some textures that block movement are at the ceiling rather than floor which means abrupt halts when you dont expect it.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×